One of the keys to gameplay is the proper distribution of terrain and resources. This is how I think it ought to be done.
Terrain should be distributed so that it is more realistic and natural. None of this mosaic of all different kinds of terrain such as a tile of desert here, a tile of jungle here, then a tile of mountain, etc. Instead there should be big mountain ranges, large deserts, large forests, etc. This improves gameplay for several reasons. Large deserts, mountain ranges form nice natural boundaries for one thing. Another is that it forces cities to spread out more since wastelands become natural obstacles to infinite city sprawl. Another is that terrain become more important for combat and strategic control especially with strategic resources.
Now it is critical that resources themselves are distributed in such a way that many of them are not found near cities but in wastelands. In real life, many resources are located in wastelands. You should also be forced to re-explore terrain not located near cities to see if those wastelands contain newly needed resources. Thus, a lot of fighting might take place in wastelands and away from cities.
Terrain should be distributed so that it is more realistic and natural. None of this mosaic of all different kinds of terrain such as a tile of desert here, a tile of jungle here, then a tile of mountain, etc. Instead there should be big mountain ranges, large deserts, large forests, etc. This improves gameplay for several reasons. Large deserts, mountain ranges form nice natural boundaries for one thing. Another is that it forces cities to spread out more since wastelands become natural obstacles to infinite city sprawl. Another is that terrain become more important for combat and strategic control especially with strategic resources.
Now it is critical that resources themselves are distributed in such a way that many of them are not found near cities but in wastelands. In real life, many resources are located in wastelands. You should also be forced to re-explore terrain not located near cities to see if those wastelands contain newly needed resources. Thus, a lot of fighting might take place in wastelands and away from cities.
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