I personally like cpt 2 system. The battles work great, normal infanty attack 1 unit at a time, but ranged units can attack any unit as catipults do. And cavalry can attack any unit as long as no unit is in fron of it. I would be disapointed if it didn't have a system at least simular to this.
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Unit-unit-unit, who should win in battle
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stacked units get powers added together?However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by sebanaj
or 4 swords beating a tank! it happens on CTP 2I mean the game will really suck if stacking a lot of crappy units like triremes will actually be able to defeat a battleship like sebanaj said.
I'm confident that triremes could not beat a battleship but massed galleons could. I'd also be willing to bet that if 4 swords units beat a tank it was because the tank attacked the swords while they were fortified in bad terrain. Given that scenario I think I could come up with some imaginative ways of ambushing and destroying the tanks just like the unequipped Afghans did when Russia tried it on.
The combat system rewards people for having high tech and rewards people for having combined arms. It can't make tech alone invulnerable because it would be historically wrong and also make the game a shallow tech race. An army big enough to outflank the opposition and shell it from range before close assaulting from three directions deserves the credit of an increased chance of victory.
Off topic, at Rourke's Drift the Zulu chiefs were impressed with the courage of the enemy and retreated voluntarily. It is only because they had that sense of honour and pride that Rourke's Drift is known today.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Originally posted by Grumbold
Off topic, at Rourke's Drift the Zulu chiefs were impressed with the courage of the enemy and retreated voluntarily. It is only because they had that sense of honour and pride that Rourke's Drift is known today.
Back on topic, I agree with your point that a technologically advanced civ should not be able to run roughshod over a less advanced one. This is why a single tank unit should get destroyed by an army of, say, 8 musketeers. Setting every unit as containing 1000 men, a tank unit should have something like 100-150 tanks in the field, given the large amount of behind-the-lines support required by modern units. The 8 musketeers would have something like 7000 men in the field. 50-70 musketeers per tank. The tank crews have to get out and refuel once in a while, you know...12-17-10 Mohamed Bouazizi NEVER FORGET
Stadtluft Macht Frei
Killing it is the new killing it
Ultima Ratio Regum
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CTP2 ground combat system worked fine, in that it encouraged technological development and armies combining ranged attack, close combat and flanking units. The balance of units wasn't perfect but it did give you the option of retreating when you realised that you were outgunned."An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession
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It's also true that faced by a technologically superior force sometimes the less sophisticated force will steal weapons and develop tactics to fight back. After a couple hundred years of retreating from european encroachment the amerinds eventually adopted european weapons. In the past 2 centuries there have been numerous examples of technoligically unsophisticated peoples holding the forces of more developed nations.
This gives me some ideas. When your force invades a country that's significantly less developed the victim should have the chance to appeal to your rivals for aid. This aid might come in the form of a donation of technology or even some sort of mechanism for donating production, i.e. units produced by ther benefactor, but deployed in the recipient nation as the recipient's units. In fact the intervention could come at a variety of levels ranging from donations of technology and/or production, to sending units, to naval blockade, to outright war.
Another way to handle conflict between nations with a technological disparity would be to giver the forces of the less developed nation the chance to convert to partisans when attacked by a superior unit. There would need to be two levels of partisans, one for the modern era, the other for the age of muskets and rifles."I say shoot'em all and let God sort it out in the end!
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Since combat strength is based on units but we have no clue how big a unit is, so combat strength is just as arbitrary as it gets. No a unit is not the same as a division or what have you. It's just a "unit." A unit of battleship could be just a battleship but a unit of galleons could be 100 ships.
I am not going to bet on which unit will win.
Dr Strangelove,
That's a cool idea.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Dr Strangelove
When your force invades a country that's significantly less developed the victim should have the chance to appeal to your rivals for aid. This aid might come in the form of a donation of technology or even some sort of mechanism for donating production, i.e. units produced by ther benefactor, but deployed in the recipient nation as the recipient's units. In fact the intervention could come at a variety of levels ranging from donations of technology and/or production, to sending units, to naval blockade, to outright war.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Originally posted by Grumbold
I'm confident that triremes could not beat a battleship but massed galleons could.
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Originally posted by Grumbold
I'm confident that triremes could not beat a battleship but massed galleons could.In the game yes it could happen. In life forget it. The Iowa class battleship carried 9, 16 inch guns and could fire a round 26 miles. Their 5 inch guns could fire a round about 15 miles.
Yamato class had 18inch guns
It's also true that faced by a technologically superior force sometimes the less sophisticated force will steal weapons and develop tactics to fight back.
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Originally posted by MORON
Yamato class had 18inch guns
Can we make spies steal tech from enemy units(of course only the ones that allows it to be build)? Sounds fun, fair and realistic.
I agree with the Spies. In the Game as in real life we should alow spies to steal from somebody or a city.
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Originally posted by joseph1944
In the game yes it could happen. In life forget it. The Iowa class battleship carried 9, 16 inch guns and could fire a round 26 miles. Their 5 inch guns could fire a round about 15 miles.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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Originally posted by Grumbold
A little bit of bad weather would solve that in pre-radar days. One lucky shot can be all it takes. I'm not saying it is likely, but it needs to be possible. Even if they have to somehow trick the battleship into letting itself get boarded!
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