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Civ 3 will be like no other civ game

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  • #16
    Well I think it would be awesome if you could build more than one of an improvement. It really sucks when you've built all the improvements possible but you still have unhappy people/drones.
    "Beware of he who would deny you access to information, for in his heart he dreams himself your master." -- Commisioner Pravin Lal, U.N. Declaration of Rights
    "A ship at sea is its own world. To be captain of that ship is to be the sole and absolute ruler of that world." -- Colonel Corozan Santiago

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    • #17
      I think I read that too Grumbold. Didn't it also say that you could personally talk to each unit and tell him what you wanted him to do?
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #18
        Originally posted by b&i_c
        It really sucks when you've built all the improvements possible but you still have unhappy people/drones.
        Are you asking for "a walk in the park"? Why is this a problem?

        If your city/ empire is too overcrowded/ large, and/or your foreign politicts dont match your government-type; why shouldnt there be problems that cannot be combated with city-inprovements alone? Perhaps you must raise the luxury-rates, or do something else also.

        You shouldnt be able to city-improvement-adding your way out of ALL kinds of problems. Your reply summarizes exactly why I am somewhat sceptical about the multiple-CI idea (if its really have been implemented, that is). They must tweak the idea much more carefully then you suggest - ALL CI:s should definitely not be multiple buildable. I would be very disappointed if all domestic empire-problems could be solved that easily. It can easily become inflationary.

        At a certain overgrown city/ empire-size nothing should help anymore, against disruptive economical/ domestical problems, leading to civil wars/ indipendence-declerations and whatnot.

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        • #19
          I don't see how this is going to make the game so much better. It really might be a pain of having to build the same thing twice.
          If you could build multiple instances of happiness improvements, it would somewhat lessen the extreme importanace of happiness wonders.

          Also, having never played a multiplayer civ2 game, I can't be sure, but I assume this would reduce the (assumed) extreme importance of certain wonders in MP games...

          It'd also help prevent cities from running out of things to build

          and it does make sense... why would a city of 100000 have only 1 temple?

          and in situations where cultural wars are being waged alongside conventional ones... if a conquering race held a city long enough, then built a temple in it, they could begin "converting" the populace to their own culture... perhaps without having to destroy the original temple and either a) enraging the populace or b) simply losing its happiness benefit... (those are different... I hope I conveyed why)

          ... could be interesting? (likely wishful thinking though...)

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          • #20
            I might be wrong, but:

            1) It's logical (as Geoff the Medio meantioned)
            2) It's a possitive and obvious upgrade
            3) I found a thread saying this somewhere
            4) A picture proves this (again i forgot where)

            Anyway, overall i believe there is about 90% chance of multiple buildings - and maybee not for all of them (eg. city walls).


            Caesar's exact words were "Veni, Vidi, Veci." Which does translate into I came, I saw, I conquered like you wrote.
            Thanks, i didn't know that.
            Alex

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            • #21
              In other words:

              You're speculating;
              and you have no proof.

              Thanks.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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              • #22


                Does that help?
                Alex

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                • #23
                  Hm, one is granary, well I am not sure what the other one is....Advanced Aluminium Granary? ICBM? Damn...

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                  • #24
                    Hey, will it may be a good idea to allow multiples of some kind of improvements, or different levels of some kinds of improvements. Granaries seem fine, although some drone quelling ideas sound awkward. However, maintenance for the extra facilities should be higher, to balance things out...

                    Hey, I noticed the Pentagon on that screenshot! I wonder what that does? Obviously a wonder of some description...
                    Speaking of Erith:

                    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                    • #25
                      I would have thought all that screenshot did was show off the fact that different eras have different basic buildings... Remember that in Civ2, old buildings lost their function at the start of a new era and you had to rebuild your barracks, your granary... In Civ3, some of these old buildings will continually produce culture points for you, and are thus retained on the city view screen. It's not really building more than one building of each type...
                      Världsstad - Dom lokala genrenas vän
                      Mick102, 102,3 Umeå, Måndagar 20-21

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                      • #26
                        Originally posted by TechWins
                        I think I read that too Grumbold. Didn't it also say that you could personally talk to each unit and tell him what you wanted him to do?
                        Shh. That bit isn't confirmed yet because it is waiting on the revolutionary new TeeTech engine being crafted for SimGolf. If they can get it to accept "take the 4 iron and whack it straight down the fairway, allowing for the wind, aiming to slice slightly to take it round onto the green" then they have great hopes that "advance cautiously to Thermopylae and begin destroying the farmlands, fortifying if approached by enemy cavalry" will be possible. Unfortunately they are all hung up about getting the air/dimple/spin modelling right for the golf ball so the golfer interaction bit isn't getting enough attention at the moment. It may arrive too late to make it into Civ III.
                        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                        H.Poincaré

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                        • #27
                          i never built barracks until late in the game. i got military techs too quickly.

                          and i never built graneries, simply because i never needed them.

                          damn cities grow like weeds as it is.

                          but i think snappy has this one down
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #28
                            Well I never used to build granaries either, I just used to make sure I snatched the pyramids. BTW I have forgotten what the pyramids did in Civ1? Can anyone remember?
                            Speaking of Erith:

                            "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                            • #29
                              Provst Harrison: The Pyramids in Civ I performed the same task that the Statue of Liberty did in Civ II. Wow. I'm talking about Civ II in the past tense.

                              Alex 14: Take a good, long look at the screenshot. They're both granaries, sure, but doesn't one of them look like it's falling apart or at least slightly obsolete? This screenshot's been discussed before, and I agree with the conclusion that buildings other than barracks will become obsolete and will require construction of a replacement. What, in your opinion, could the effect of multiple granaries be? There's no way they could allow it to halve the growth requirements again; such an effect would allow you to build a size 20 city from scratch in no time.
                              12-17-10 Mohamed Bouazizi NEVER FORGET
                              Stadtluft Macht Frei
                              Killing it is the new killing it
                              Ultima Ratio Regum

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                              • #30
                                I only built granaries once and they all seemed to operate fine at the end of the game. Considering my cities would grow up to the 30's by the 1800's and still continue to grow.

                                Thanks, i didn't know that.
                                I don't like your sarcastic remark.

                                I'd also have to agree with you Theben.



                                It may arrive too late to make it into Civ III.
                                We can only hope Grumbold.
                                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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