In Civ-3, I dont want to see big hoards of erratically moving AI-units, shuffling back-and-forth Civ-2 style, all over again - just to simulate some kind of activity. Most AI-units should instead be fortified in cities & fortresses, except when launching or defending major invasions (or minor pillage-expeditions, by all means), uncovering land or building terrain-improvements.
Its better that invisible passive AI-only terrain "tread-sensors" automatically comes with every second square in every direction, for pure foreign-unit awareness purposes. AI-units should not have to tiresomely shuffle back-and-forth all over the map just to simulate this awareness.
Above AI-only terrain "tread-sensors" (not a buildable improvement - they are generically available all over the world-map, throughout the entire game) only activates if and then the map is uncovered, and then where is no fog-of-war present, of course.
Its better that invisible passive AI-only terrain "tread-sensors" automatically comes with every second square in every direction, for pure foreign-unit awareness purposes. AI-units should not have to tiresomely shuffle back-and-forth all over the map just to simulate this awareness.
Above AI-only terrain "tread-sensors" (not a buildable improvement - they are generically available all over the world-map, throughout the entire game) only activates if and then the map is uncovered, and then where is no fog-of-war present, of course.
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