Originally posted by Grumbold
2) If your neighbours are technologically equal to you then the defensive units can be built to the new tech standard while you are still advancing your out-of-date units. Unit upgrade may help here, if implemented.
2) If your neighbours are technologically equal to you then the defensive units can be built to the new tech standard while you are still advancing your out-of-date units. Unit upgrade may help here, if implemented.
But the unit-upgrades shoudnt be a Civ-exclusive thing - only available by those who have built the major Wonder in question. If anything, something like the "Leonards Workshop" should now instead be a mini-Wonder, buildable by every Civ. I dont think that unit-upgrades should be available without building such a mini-Wonder.
Also (important!): even if this mini-Wonder is built, only the city-fortified units (or then field-units city-fortify themselves, later) is/gets upgraded. Compare it with the fact that only wounded units that city-fortify themselves gets healed in one single turn - not the ones out in the field. These mini-wonder allowing unit-upgrades should basically follow the same principle.
And (also important!) these upgrades shouldnt be totally free. Its going too cost you either shields or money - in reduced amounts, yes, but nevertheless.
I think that it is important and necessary to downtune the Civ-2 style "Leonards Workshop" unit-upgrade effects, by implementing above tweaks. Otherwise, the whole upgrade-thing gets way too cheesy & inflationary. Remember that a big part of the game-challenge lies in the fact that you just cannot have everything simultaneously. You must choose, and make calculated trade-offs.
Comment