Some civers just cannot forbear themselves (it seems) to, over and over again, hang up their "realistic" airplane-, or railroad move-range arguments on that damn late-game 1 turn = 1 year-issue. I say: lets talk about whats best for game-balance and gameplay instead, shall we. Ask yourself:
Was Civ-2 a totally awful game, just because it took you 12 months (= 1 turn) to move your tank through (only) 2 tiles of non-roaded & non-railroaded forest-terrain?
Or 12 full months to move your tank through 9 tiles of road-improved terrain?
Was that "realistic"? If not - did this horrific lack of move-range realism ruin the Civ-2 gameplay beyond repair?
Bottom line:
You can have any airplane/ naval vessel/ land-unit on RR:s move-range opinions you like, but PLEASE:
For the love of God - DONT hang it up on that stupid Civ backdroop timescale, over and over again. Find something else to hang it up on. Game-balance & gameplay, for instance.
Was Civ-2 a totally awful game, just because it took you 12 months (= 1 turn) to move your tank through (only) 2 tiles of non-roaded & non-railroaded forest-terrain?
Or 12 full months to move your tank through 9 tiles of road-improved terrain?
Was that "realistic"? If not - did this horrific lack of move-range realism ruin the Civ-2 gameplay beyond repair?
Bottom line:
You can have any airplane/ naval vessel/ land-unit on RR:s move-range opinions you like, but PLEASE:
For the love of God - DONT hang it up on that stupid Civ backdroop timescale, over and over again. Find something else to hang it up on. Game-balance & gameplay, for instance.
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