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Strategic Redeployment

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  • #16
    Originally posted by me_irate
    I believe that a main element of tactics is outflanking the oponent. What point would thier be of taking a unit the long way around to attack the enemy from behind (where his army is stationed along the border) if he could teleport the units across his civ to defend his cities before you can attack. I dont like railroads infinate movement and i like this idea even less. It takes the strategy out of the game.
    Because an active ZOC will effectively block SR.

    ember, nice to see you again.
    I'm consitently stupid- Japher
    I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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    • #17
      It has been a while hasn't it?

      I have lurked every now and then, but got sort of caught up in school...

      Every now and then a topic I can comment on walkes along.
      "Any technology, sufficiently advanced,
      is indistinguishable from magic"
      -Arthur C. Clark

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      • #18
        I found the idea of Strategic Movement to be agreeable. It does make sense for a country to be able to rapidly deploy forces in case of emergencies. Previously I have touched upon the subject of the various "modes" a unit can assume, and it goes well with SM. A unit must be placed in movement mode to be able to make use of SM. Movement mode provides certain advantages (such as moving fast) and disadvantages (e.g. cannot attack, suffers more damage if attacked).
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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