In war, a large percentage of losses suffered by military forces is not due to combat but to attrition. Attrition is due to a variety of factors including disease, desertion, equipment breakdown, weather, etc. The most famous example of this is Napoleon's Russia campaign in which about half of his 500,000 man army was lost to attrition alone.
Attrition should definitely be expanded as a concept in Civ3. I say expanded because attrition was already an implemented concept in Civ2 for the helicopter unit. Recall that a helicopter unit loses a small amount of HPs if not in a city.
Therefore, I propose a very simple model of attrition that will nevertheless add tremendously to realism, but most importantly, gameplay and strategy.
My model is this:
Most, but not all, military units will suffer from attrition in the same manner as was implemented for Civ2 helicopters in which a small amout of HPs is reduced each turn. But attrition only occurs for military units when not operating inside your own (or possibly allied) territory.
With attrition being implemented for most units (and not just helicopters) gameplay and depth is expanded. You can now trap units and watch as they slowly wither under attrition without having to actually engage hostile forces. It also simulates (sort of) logistics and supply lines because now you need to periodically send new units to replace withering units that have been reduced through attrition. And it adds to diplomacy because now you really need good allies and right-of-way agreements to mimimize attrition.
I hope that Civ3 will contain an expanded implementation of the attrition concept so that most units (not just helicopters) will suffer from it.
Attrition should definitely be expanded as a concept in Civ3. I say expanded because attrition was already an implemented concept in Civ2 for the helicopter unit. Recall that a helicopter unit loses a small amount of HPs if not in a city.
Therefore, I propose a very simple model of attrition that will nevertheless add tremendously to realism, but most importantly, gameplay and strategy.
My model is this:
Most, but not all, military units will suffer from attrition in the same manner as was implemented for Civ2 helicopters in which a small amout of HPs is reduced each turn. But attrition only occurs for military units when not operating inside your own (or possibly allied) territory.
With attrition being implemented for most units (and not just helicopters) gameplay and depth is expanded. You can now trap units and watch as they slowly wither under attrition without having to actually engage hostile forces. It also simulates (sort of) logistics and supply lines because now you need to periodically send new units to replace withering units that have been reduced through attrition. And it adds to diplomacy because now you really need good allies and right-of-way agreements to mimimize attrition.
I hope that Civ3 will contain an expanded implementation of the attrition concept so that most units (not just helicopters) will suffer from it.

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