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Type Of AI Civilizations

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  • #16
    And add judgement to that, not even the most warmongering civ is going to fight a hopeless war unless they have to.
    It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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    • #17
      The traits could rotate and the enemy could use them when the player least expects it...
      -->Visit CGN!
      -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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      • #18
        Originally posted by DarkCloud
        The Computer would take 1 trait from column a,b, and c OR not take a trait from two of the columns and merely have 1 main trait.

        This will allow for more variety in Civ III

        The Types of Traits:

        A.
        Expansionist- Builds Lots of Cities
        Perfectionist- Build Up Cities
        Agressor- Conquer Cities
        Diplomat- Trades a lot and uses diplomacy

        B.
        Militarist- Build Army
        Defender- Builds Defense
        Unconventional- Builds Spies, etc.
        Founder- Builds Settlers

        C.
        Easily Angered- Easily Angered in Negotiations
        Forgiving- Forgives wars easily
        Unforgiving- holds grudges against other civs
        Backstabber- attacks allies
        I feel that some of the catagories and choices should change because some of the matchs don't make all that much sense, and the choices aren't mutually exclusive. For example Agressor-Founder doesn't make much sense since you can't conquer cities with settlers. Diplomat-Easily Angered Agressor-Defense etc.. There are also some that see as natural matches where the other matches seem wiered Agressor-Militarist Expansionist-Founder etc... Also The gruges and backstabbing shouldn't affect how easily they are angered in negotiations.

        Here are some revised catagories:

        Outgowingness/trustfullness
        1. Outgowing willing to enter alliances quickly, willing to enter lots of diplomatic afairs.
        2. Cautious - will be traditionaly carefull about entering into alliances, but will enter if enough trust is presented.
        3. Isolationist - Wants to stay out of foreign dealings. Try to remain neutral.

        Military vs Domestic building priorities

        1. Foucus on Military
        2. Equal Foucus
        3. Foucus on domestic improvements

        Conflicts

        1. Agressive - the slightest provocation/oppurtunity can trigger some retaliation be it informs of trade embargo, war, etc
        2. Self Interest - will only get involoved if it is in the direct self interest, or for a close ally
        3. Defensive - mainly only enter if their threatend

        Grudges

        1. Grudgemaster - will hold grudges for ever, will not forgive even if they are now being killed by comon enemy.

        2. Middle - Will hold grudges for serious things, but will forgive when he has a lot to gain from it

        3. Live for the Day - Will hold only minor grudges for serious actions, mainly interested in getting a good deal

        Any feedback would be most welcome. I hope that it solved some of the problems that I mentioned

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        • #19
          That seems like a reasonable solution.
          -->Visit CGN!
          -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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