I'd like to remind Firaxis of these issues: Please, Please think of the multiplayers
No start techs:
In multiplayers games if a player gets a start tech they get a huge advantage and players usually restart. Yesterday we had to restart 5 times. I've seen over 10 restarts before play could underway.
Kick Player
Sometimes the game hangs because a player loses connection but the comp thinks they are still playing. Other times people just fall asleep or get called away. A player fell asleep in a big game last weekend. It caused major hassle because there 5 players. If there was an option for the host to remove a player, but not their civ, that problem would be solved.
Simultaneous Movement
Should be an option. Its the most popular way to play since we found out how to modify our civ file in the windows folder and make it happen. Simult for movement, turnbased for war would be even better.
No start techs:
In multiplayers games if a player gets a start tech they get a huge advantage and players usually restart. Yesterday we had to restart 5 times. I've seen over 10 restarts before play could underway.
Kick Player
Sometimes the game hangs because a player loses connection but the comp thinks they are still playing. Other times people just fall asleep or get called away. A player fell asleep in a big game last weekend. It caused major hassle because there 5 players. If there was an option for the host to remove a player, but not their civ, that problem would be solved.
Simultaneous Movement
Should be an option. Its the most popular way to play since we found out how to modify our civ file in the windows folder and make it happen. Simult for movement, turnbased for war would be even better.
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