Re: Constructive Ideas
[QUOTE] Originally posted by To_Serve_Man
Too much and too little salt in the food, is not tasty either way. I think that very few want to get rid of the R&RR trade/shield-bonuses all together. I just want downtune them somewhat further, since the countermeasures in Civ-2 wasnt enough.
Any suggestions? Personally, I just want (some) new military enhancements on terrain-squares (like navy-bases). Civil enhancements and some other military imrovements is best implemented in the form of traditional city-improvements, I think.
I am a little ambivalent about this one. Maybe, if there is a simple and non-complex way to implement it, without stretching the RR-rax idea too far.
Are you trying to promote the CTP "Public works" concept? ![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Perhaps.
The main issue is however about how we can get less end-game RR "spiderwebs", without loosing out production-bonuses.
Click on THIS THREAD and read below, posted by Dan Magaha, FIRAXIS:
"7) Resources *do* deplete, depending on use. When this happens, you need to find a new source of iron/oil/uranium/whatever if you want to continue cranking out units that depend on that resource. You *can* find new resources inside your city radius as well."
The critisism is not about "lack of realism". You missing the point, rah. Its a gameplay- and graphics-issue: Its far to easy to slide around effortlessly on late-game AI-civ empires, that is more or less covered with RR:s. Also; too dense and commonly available RR-spiderwebs just looks plain ugly.
[QUOTE] Originally posted by To_Serve_Man
Take away all Road and RailRoad land bonuses and only allow them faster unit movement.
Make other map improvements to supplement the loss of the additional RailRoad shields/additional Road trade arrows.
Tax Infustructure
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
Change the way Roads and RailRoads are built
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
keep them the way they are in Civ2 but make the art look nicer on the map instead of icky gray lines or wavey brown lines. Maybe smaller, less noticable?
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
Originally posted by Ilkuul
This is slightly off-topic, but... "our mines would expire"? Did I miss something? Where was it suggested that mines/resources are liable to expire? Aaargh!!
This is slightly off-topic, but... "our mines would expire"? Did I miss something? Where was it suggested that mines/resources are liable to expire? Aaargh!!
"7) Resources *do* deplete, depending on use. When this happens, you need to find a new source of iron/oil/uranium/whatever if you want to continue cranking out units that depend on that resource. You *can* find new resources inside your city radius as well."
Originally posted by rah
Actually I'm surprised at the negative outbursts about too many railroads and roads. Especially from a lot of people that otherwise have posted in favor of increased realism.
Actually I'm surprised at the negative outbursts about too many railroads and roads. Especially from a lot of people that otherwise have posted in favor of increased realism.
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