Ok, this is not a radical disease model or the design of a complex system of supply lines or anything that outrageous, so relax..
Just a simple, easy-to-implement addition that might be fun.
How about the ability to impose city-build-limits on any game? Just a configurable check-box when you start a new game. Now, there won't be a need to "starve" cities like in CTP, because this is merely a limit on how many you can build.
The reason being: When my friends and I play a multiplayer game, we often impose "house rules" -- one such being the limits of how many cities each player can build. There are no limits on how many we can "have" mind you, but each player can only build a predesignated set of cities.
The fun in this comes from:
Anyhow, just a thought. It would be a nice, little feature.
Just a simple, easy-to-implement addition that might be fun.
How about the ability to impose city-build-limits on any game? Just a configurable check-box when you start a new game. Now, there won't be a need to "starve" cities like in CTP, because this is merely a limit on how many you can build.
The reason being: When my friends and I play a multiplayer game, we often impose "house rules" -- one such being the limits of how many cities each player can build. There are no limits on how many we can "have" mind you, but each player can only build a predesignated set of cities.
The fun in this comes from:
- Faster games: Less Micromanagement
- Greater attachment and love for ones cities
- No "Cheesy" tactics, such as ICS (actually, we find that the person with the most cities always wins anyway and that's kind of boring)
- More focus on other (more fun) game tactics besides massive expansion.
Anyhow, just a thought. It would be a nice, little feature.
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