I am very excited about the addition of culture to Civ III. I think it will greatly enhance the game in several ways, not the least of which is by discouraging ICS. But I wonder if culture will end up encouraging another unrealistic strategy, the scorched earth strategy. One of the stated purposes of culture is to encourage civs to build infrastructure and not concentrate only on military build-up. But will it? Lets say I am a militant with a strong army and low culture rating, and my neighbor has a strong culture but weak military. Supposedly I have to be careful because my citizens will become jealous of the other civ and might rebel. If I attack the other civ and take some cities, these cities have a high chance of revolting and going back to the original civ. Instead of trying to keep those cities, lets say I instead use the 2-5 turns I own them to demolish all cultural improvements. That way I can gain cash for myself, weaken my neighbor, and most importantly slow the rise of my neighbors culture rating.
Then when the city revolts and rejoins my neighbor, so what? The city is worthless anyway.
What do you think? Will the threat of economic sanctions be enough to discourage scorched earth tactics? Or should there also be a "culture penaly" for destroying cultural improvements (kind of like the world condemnation the Taliban got when they blew up those statues)?
Quantum
Then when the city revolts and rejoins my neighbor, so what? The city is worthless anyway.
What do you think? Will the threat of economic sanctions be enough to discourage scorched earth tactics? Or should there also be a "culture penaly" for destroying cultural improvements (kind of like the world condemnation the Taliban got when they blew up those statues)?
Quantum
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