Announcement

Collapse
No announcement yet.

new review: # of playable civs revealed!!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    It's helpfully listed on the sidebar under S for "Sid Meier's ..."

    It caught me out for a minute too
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

    Comment


    • #17
      Exxcellent.

      Slowhand, it's not like you'd HAVE to play with 16 humans in MP. Several of them could be AI, or just left out of the game.

      Oh, and Imran, had Firaxis allowed for 16 civs in the beginning they would've told us so before things had gotten this far. Which goes to show what WE'VE been saying all along: to voice our opinions before it's too late.
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

      Comment


      • #18


        Way too many, imo.

        Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow. And besides, with the civs in such close proximity, half of them would likely be eliminated early on and thus you are down to 6-7 again. Do you guys have any idea as to the impracticalities of having 16 civs on a map?!?

        Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.

        Comment


        • #19

          Way too many, imo.
          Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow. And besides, with the civs in such close proximity, half of them would likely be eliminated early on and thus you are down to 6-7 again. Do you guys have any idea as to the impracticalities of having 16 civs on a map?!?
          Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.

          Remember civ 2?
          When you start a new game the game asks you about how many civs you want to play whit...
          You wont have toi play whit 16 civs.
          Besides you havent gotten the foggiest idea of the size of a normal world map, do you?
          No Fighting here, this is the war room!

          Comment


          • #20
            KEW-EL
            "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
            "...Mangy dog staggering about, looking vainly for a place to die."
            "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

            Comment


            • #21
              Originally posted by Steve Clark


              Way too many, imo.

              Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow
              You're joking, right? All there was in Civ II was room. When I would play on the big map size, there was no way for me to fill up a quarter of the available land area, even by 1900, unless I just went all-out to size 1 city building. Also, it will be much more fun to have to interact with other players (or the AI) while at the early stages, rather than the limitless expansion possible in Civ II. This will have the added bonus of reducing the power of set strategies like ICS. ICS only worked because it would take a while to locate other civs. If you have to defend your cities from the get-go, it becomes harder to just stretch out over a huge expanse.

              Now territory will become valuable. Look at the modern world. Almost all of its fertile areas are filled with people. India can't just build settlers and expand its borders; Pakistan would probably object. My old CivII games would follow the same pattern: Rush to build forty or fifty cities and explore the map for the first 100 turns or so. Then, improve all my cities while pumping out wonder after wonder (Adam Smith, Michelangelo, J.S. Bach, Leonardo, Magellan, King Richard and Shakespeare would all appear virtually simultaneously). After this, I would still only have constant contact with 1 or 2 civs. Finally, I'd just mop up. If I made the map size too small, I would be hindered more by the other civs, but then it would be too easy to conquer them all.
              12-17-10 Mohamed Bouazizi NEVER FORGET
              Stadtluft Macht Frei
              Killing it is the new killing it
              Ultima Ratio Regum

              Comment


              • #22
                WOW this is getting a lot of support. i hope it wasn't some kiind of typo or misunderstanding... then we (and firaxis) would be screwed.
                And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

                Comment


                • #23
                  Originally posted by dainbramaged13
                  WOW this is getting a lot of support. i hope it wasn't some kiind of typo or misunderstanding... then we (and firaxis) would be screwed.
                  All the review says is that "current plans" call for 16 civs at the same time. It may not pan out that way in the end, but I think it will.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

                  Comment


                  • #24
                    This is good news, although I do hope that we have some more map size options to work with. As stated above, the current large civ2 map would work well with 16 civs, but even bigger maps are needed. 16 civs on a gigamap world would be very nice.
                    "Three word posts suck!" - me

                    "...and I never will play the Wild Rover no more..." - Various

                    Comment


                    • #25
                      Ok, let's figure this one out.

                      If a large map is 90 x 90, that would be 8100 tiles.

                      Half of them (hypothetically) would be ocean tiles, so you have about 4000 land tiles.

                      Each city consists of an average of 17 land tiles and 4 ocean tiles (some more, most less or no ocean tiles). This does not take into effect colonies or cultural area.

                      Let's say the average Civ has 12 cities.

                      16 civs with 12 cities each would take up about 3200 land tiles, about 80% of the land area just with cities. That may be accurate for Europe or eastern US, but not for the rest of the world.

                      Unless there's something wrong with the calculations, 7-9 advanced civs would fill up about half the land tiles and be more accurate (not to mention, more playable, imo) than 16. Playing with the 16 civs option may not be as fun as you think, giving less room or flexibility.

                      Comment


                      • #26
                        Originally posted by Steve Clark


                        Way too many, imo.

                        Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. ....

                        Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.
                        good god, even in this case, there is someone who will complain.....

                        you want 6 civs, you will be able to play with 6 civs, as it has been since civ1!

                        good god........



                        any firaxians whowould like to confirm this pleeeeeeaaaaaassseeeee?
                        Co-Founder, Apolyton Civilization Site
                        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                        giannopoulos.info: my non-mobile non-photo news & articles blog

                        Comment


                        • #27
                          Originally posted by Steve Clark
                          If a large map is 90 x 90, that would be 8100 tiles.

                          Who says the map has to be 90 by 90??

                          Comment


                          • #28
                            Something about this entire review doesnt seem right. Remember sometimes reporters, and such, will fill in the blanks.

                            Comment


                            • #29
                              WOOT!!!!!!!!!!!!!!!!!!!!!

                              LETS JUST HOPE THE REVIEW IS CORRECT!!!!!!!!!!!!!!

                              WOOT!!!!!!!!!!!!!!!!!!!!

                              "What is the Matrix?" -Neo
                              "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

                              Comment


                              • #30
                                Some of you, including you Markos, forgot this well-reasoned argument...



                                I'm willing to bet that after a few times, most of those that are blindly excited about playing with 16 AI civs will get tired of it and will look to playing against the 5-7 UNIQUE AI civs.

                                Comment

                                Working...
                                X