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  • Where do babies come from?

    Could someone tell me how population grows in Civ 3? This has probably been mentioned somewhere but I haven't found it.

    I hope its not the food surplus thing again as that's not realistic.

    Will it be tied in with happiness this time? When people are happy they are more likely to want to do that which helps make children.

    Or is it perhaps some combination between the two?
    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

  • #2
    Well i actually think the surplus idea in civ 2 was pretty interesting, i don't know, but i think happiness might have something to do with it.
    Alex

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    • #3
      how's this for balance then


      the more unhappy people you have, the more pleasure they require, the more babies are born, the harder it is to keep your city stable

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      • #4
        Re: Where do babies come from?

        Originally posted by Russell
        Could someone tell me how population grows in Civ 3? This has probably been mentioned somewhere but I haven't found it.

        I hope its not the food surplus thing again as that's not realistic.
        Why not? Every one at Firaxis know that babies born under cabbages, and sure more cabbages you have, more babies you get
        "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
        - Admiral Naismith

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        • #5
          Re: Re: Where do babies come from?

          Originally posted by Adm.Naismith

          Why not? Every one at Firaxis know that babies born under cabbages, and sure more cabbages you have, more babies you get
          Makes sense to me
          If the voices in my head paid rent, I'd be a very rich man

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          • #6
            That doesn't explain why every time your population grows you need more cabbages to produce another new baby when the suggestion that people have something to do with the process should imply that the converse is true. Do the babies have to appear under the cabbages when no-one is looking so the more people, the less unwatched cabbages there are available
            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
            H.Poincaré

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            • #7
              the system was designed for gameplay, not realism, like so many other things in the game. the problem with these forums is that so many people on here truly believe that civ games are not supposed to be fun, just simulations of the real world. if you want a sim of the world, see ggs (sorry guys, but thats what it is...) I think that is also a reason why the firaxians come here less and less after being thrown so many stupid, un-fun ideas to make the game a tiny bit more realistic.

              (hey, this is fun, i think i'lll start a new thread )
              And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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              • #8
                ok, I am going to show my ignorance, what is GGS? And I agree with you. The game is supposed to be fun!!! I mean yeah, we want it realistic, but now so realistic that it no longer becomes fun! I mean if you want realism, GO OUTSIDE!!!!!! That's as real as you can get! Games are meant to be fun, and if that means sacrificing a little bit of realism, well, then so be it!! Ok, I'm done now!
                DO, OR DO NOT, THERE IS NO TRY - Yoda
                EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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                • #9
                  It can still be fun!

                  So why can't using happiness instead of food as a means of population growth be fun? I can't see how that would take the fun away or make it too complicated but it would also make it a bit more sensible
                  Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                  Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                  • #10
                    Russell,
                    I understand what you are saying, but the reason they use food as a factor is it just makes sense. When you are starving your population is going to drop because of people dying (and I guess you could pull your idea of happiness into the explanation too by saying that if you are starving you aren't going to want to bring a child into the world) and when you have lots of food that is extra your poulation is going to grow (people get happier when there is lots of food, thereby having more children and your population grows) Now I know that this probably isn't an exact explanation. But for me this is how I see it and it makes sense to me. I would much rather they use food amounts as a way to guage city growth than happiness because it just seems to make more sense to me!
                    DO, OR DO NOT, THERE IS NO TRY - Yoda
                    EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                    AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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                    • #11
                      Rhuarc, it's true population size won't grow if there's too little food, for the simple reason they'll die of starvation sooner or later. Thus availability of food is a limiting factor for population size. So you must have enough food; in civ words, you must have 2 food per citizen. The unrealistic part in civ is that population growth is determined by food surplus. Once you have reached a certain amount of food availability, it ceases to be a determining factor for people to choose to or not to have a child. Otherwise people in industrialized countries would have more children than people in developing countries. It's just the opposite around. They have more children in developing countries. Why? For one, there is child labour in those countries. Every child means more income. The same counts for farmers 6000 years ago. The more children, the more free work forces. Another point is that there is little social security in those countries. To be assured a quiet and peaceful life when you're old, you must have children taking care of you. This is no longer necessary in industrialized countries, beause retired people get money from the state to survive. One reason why ex-communist Russia has such a low birth rate. So actually, it's just the opposite around than what you claim. The less reason people have to be happy, the more children they will have. Of course, it's best that this shouldn't be implemented in civ3. Otherwise players would make their populace as unhappy as possible before they get riots.

                      Then what should be the most determining factor of population growth. Well, history (and present reality in Africa) shows us that there is a population boom if the hygiene and health of the population increases. Simply put, the less people die from diseases, the higher your population growth. This is clearly shown by the fact that, until the Industrial Revolution with its accompanying health & hygiene increase, city populations only stayed stabile because there was a constant immigration of people from the countryside. Until the 1800s, the death rate in city was very high as a consequence of epidemics.

                      Of course it's too late in Civ3's development to include a disease model, but I think they could include a city improvement called "Hospital", which would make population growth go 50% faster, and give each city two happy citizens. Also, it should be impossible to have a population boom until you have this facility. (You have to admit; the "democracy with 100% luxuries" tactic was too powerful.)

                      M@ni@c
                      Going back into lurker status...
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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                      • #12
                        Originally posted by Grumbold
                        That doesn't explain why every time your population grows you need more cabbages to produce another new
                        Well, if you look at the actual number of citizens that the pop points represent, you see that:
                        1=10000
                        2=30000
                        3=60000
                        ....
                        ....
                        41=8820000

                        so, it makes sense that it takes longer for your city to grow to these more elevated levels. As to why your cities become less productive per capita, I can only suggest that it has something to do with the obvious difficulty of taxing a large, powerful city at the same levels as a small town.
                        12-17-10 Mohamed Bouazizi NEVER FORGET
                        Stadtluft Macht Frei
                        Killing it is the new killing it
                        Ultima Ratio Regum

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                        • #13
                          Thanks for the clarification M@ni@c!! I don't have quite as good of an understanding of the system as I thought I did!!! So what is your theory on why Civ uses food to represent population growth, or uses it to make the population grow? I guess I just always figured that they were just using it as a symbolic representation of the population. But maybe not! Any ideas anyone?


                          Edit: KrazyHorse - I thought the population was 10,000 for each population point hence:
                          1 = 10,000
                          2 = 20,000
                          3 = 30,000
                          *
                          *
                          *
                          41 = 410,000

                          Where do you see that it isn't like that? (I'm not saying you are wrong, I just didn't think that was the way it was! )
                          DO, OR DO NOT, THERE IS NO TRY - Yoda
                          EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
                          AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown

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                          • #14
                            Originally posted by Rhuarc
                            I thought the population was 10,000 for each population point hence:
                            1 = 10,000
                            2 = 20,000
                            3 = 30,000
                            *
                            *
                            *
                            41 = 410,000
                            Only in CTP2...
                            får jag köpa din syster? tre kameler för din syster!

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                            • #15
                              Originally posted by Rhuarc

                              1 = 10,000
                              2 = 20,000
                              3 = 30,000
                              *
                              *
                              *
                              41 = 410,000
                              This is the ridiculous system for CTP2, which means its impossible to get a city of 1 million people

                              The Civ2 system had its problems though... the number system was uneven - the larger a city gets the higher the population goes up withy each point. BUT that means that if a small city builds a settler it loses around 10,000 people, but if a large city builds one it loses a million!

                              My head hurts

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