Now, I recognize that 99% of Civ players regard the "infinite railroad movement" status of Civ and Civ 2 as warranting a change in Civ 3. After all, it's both unrealistic and (arguably) unbalanced for the game. One technology can jump a Civ'ers empire from mediocre to invincible in a matter of a few years..
And, I myself am probably in the same boat on this infinite railroad movement problem. Civ 3 will limit the amount of railroad movement/turn that is possible, and it's probably a good thing.
However, I do have a serious concern about this improvement and I don't think anyone else has mentioned it yet.
For me, railroading was as much an aspect of what I would call "tedium management" as gameplay strategy. By far, the biggest issue for me as Civ games go on is the long, exhausting micromanagement of every aspect of one's Civilization. As experienced Civ'ers, one of the first things we learn is how to manage our empires with a minimal amount of boredom. Most Civ'ers generally develop a system for managing cities, units, production, movement, etc. and that system exists not only for the sake of strategy but for streamlining the amount of time spent on the game. Civ'ers probably save hours of gameplay by developing systems to use for efficiently moving, setting production, building, etc. and using the interface w/ this system becomes second nature to them.
However, as the game goes on it inherently becomes more tedious and difficult to micromange. In my opinion, movement bonuses (predominantly the railroad/airport ones) add a counter to "tedium management" and allow Civ'ers to combat the growing number of considerations in the game by having one less thing to worry about -- movement.
Railroading is by far the greatest killer to tedium management as it provides a way of interconnecting all of a Civ'ers cities instead of having to individually move massive armies from scores of cities across the continents. Because of infinite railroading, the game becomes faster, less tedious, and more easy to manage.
My primary concern is: Will the elimination of infinite railroading increase the tedium of playing Civilization? I am genuinely worried about it. Even even if railroading allows for really long movements in Civ 3, there is still a great deal of difference between infinite movement and a system in which more troop movements must be managed/taken in consideration by end users. No longer can a user just set a destination and have them get there a turn later w/o worry or management.
Thoughts?
And, I myself am probably in the same boat on this infinite railroad movement problem. Civ 3 will limit the amount of railroad movement/turn that is possible, and it's probably a good thing.
However, I do have a serious concern about this improvement and I don't think anyone else has mentioned it yet.
For me, railroading was as much an aspect of what I would call "tedium management" as gameplay strategy. By far, the biggest issue for me as Civ games go on is the long, exhausting micromanagement of every aspect of one's Civilization. As experienced Civ'ers, one of the first things we learn is how to manage our empires with a minimal amount of boredom. Most Civ'ers generally develop a system for managing cities, units, production, movement, etc. and that system exists not only for the sake of strategy but for streamlining the amount of time spent on the game. Civ'ers probably save hours of gameplay by developing systems to use for efficiently moving, setting production, building, etc. and using the interface w/ this system becomes second nature to them.
However, as the game goes on it inherently becomes more tedious and difficult to micromange. In my opinion, movement bonuses (predominantly the railroad/airport ones) add a counter to "tedium management" and allow Civ'ers to combat the growing number of considerations in the game by having one less thing to worry about -- movement.
Railroading is by far the greatest killer to tedium management as it provides a way of interconnecting all of a Civ'ers cities instead of having to individually move massive armies from scores of cities across the continents. Because of infinite railroading, the game becomes faster, less tedious, and more easy to manage.
My primary concern is: Will the elimination of infinite railroading increase the tedium of playing Civilization? I am genuinely worried about it. Even even if railroading allows for really long movements in Civ 3, there is still a great deal of difference between infinite movement and a system in which more troop movements must be managed/taken in consideration by end users. No longer can a user just set a destination and have them get there a turn later w/o worry or management.
Thoughts?
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