I have been a Civ and Sid Meier fan since puberty. But there has been a disturbing trend in game design recently, to repackage and re-sell instead of redesign.
Mark Asher is right when he states: “So what's CivIII like? It's CivII with improved graphics and a few new wrinkles.”
What has really changed?
Colonies… I can really see how this will change the genre… NOT! Nice addition, but not earth shattering.
Better Diplomacy… This has become a standard improvement. In every TBS we hear “Better diplomacy” Hopefully they’ll get it right this time.
Better graphics! When will games companies learn… just updating graphics, doesn’t constitute a new game! Activision thought that when they released CTPII… they only sold 40 000! Who’s next? Firaxis?
New stacked battle… i.e. mobile forts. I have never known a military to defend by sending in one unit at a time. How lame! Usually you defend with whatever’s available. CTPII had it right. CivIII’s system is worse than CivII’s.
Culture. Good idea. Religion would’ve been better.
I think it’s time that games companies start listening to their client… us… and build the games that we actually want. Not what they think we want.
Mark Asher is right when he states: “So what's CivIII like? It's CivII with improved graphics and a few new wrinkles.”
What has really changed?
Colonies… I can really see how this will change the genre… NOT! Nice addition, but not earth shattering.
Better Diplomacy… This has become a standard improvement. In every TBS we hear “Better diplomacy” Hopefully they’ll get it right this time.
Better graphics! When will games companies learn… just updating graphics, doesn’t constitute a new game! Activision thought that when they released CTPII… they only sold 40 000! Who’s next? Firaxis?
New stacked battle… i.e. mobile forts. I have never known a military to defend by sending in one unit at a time. How lame! Usually you defend with whatever’s available. CTPII had it right. CivIII’s system is worse than CivII’s.
Culture. Good idea. Religion would’ve been better.
I think it’s time that games companies start listening to their client… us… and build the games that we actually want. Not what they think we want.
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