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  • Diplomacy Model

    I think instead of treaty options, I believe that there should be no preset treaty. All treaties should be customizable. The format should be a step-be-step process. For example, I want to negotiate a treaty with nation X.
    First, the diplomacy menu would ask me

    -what type of treaty (alliance, peace, cease-fire)

    -military restrictions (max # of units that may trespass the territory, or maybe how many turns a nation may bend the rules) Note: I think it should be changed so that this only applies to units that are "caught" by either units or entering city radius.

    -economic relations (loose, weak, strong etc. could possibly be more detailed). This may fit in with the new trade system

    -science (loose, weak, strong etc.). This could boost both sides science rate, but would boost more for the less advanced nation.

    -other requests or offers (a number of advances or bundle of cash at signing of the treaty, or a payment at set rate).

    Say I want a peace treaty that allows only 3 units to trespass and any increase would allow me to declare war. I would like strong economic relations (large population) but weak scientific relations (less advanced than me, more advantage to them). I would give extra 500 gold for them to sign it.

    However, the disagree on the weak science term and would like to offer 300 cash every few turns. I then either accept or counter. THis goes on and on until both sides or satisfied. ALong the way, you can threaten or bully them into agreeing.

    Also: there should be arms reduction treaties, such as ones for mass-destruction weapons, limits on tanks, airplanes, or battleships.

    Treaties should be very customizable, but of course would require a STRONG ai.

  • #2
    that, plus don't take away the conversational question/statement response type model that existed in civ2, and even to a much better extent in SMAC. . that's a huge plus to atmosphere.

    numbers and statistics are the guts, the way things work, but when you add atmosphere on top of a working model with all the technical frills, THAT's what makes it a good game.
    -connorkimbro
    "We're losing the war on AIDS. And drugs. And poverty. And terror. But we sure took it to those Nazis. Man, those were the days."

    -theonion.com

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