Hi Guys,
There has been a lot of messages on the forum lately about how complex the combat system should be. How about a compromise? Why doesn't Firaxis make advanced combat an Option in the Start-up screen. That way, if you wnat to replicate all the contingencies of war you can, but if you just want a simple slug-fest, you can simply choose note to switch on the advanced option. Additionally, when you choose the Advanced option, a box should also show all the possible advanced features you can use, which you can individually switch on or off!!
Some advanced features could include:
Simultaneous Unit combat (where each unit in an army attacks a unit in the enemy army simultaneously).
War Weariness and Casualty effects on morale and happiness.
Advanced movement and terrain effects.
Population restrictions on unit numbers.
Supply lines and unit range.
Combat effects on landscape and tile improvements.
Anyway, just a couple of suggestions. Would like to know what people think!
The_Aussie_Lurker
There has been a lot of messages on the forum lately about how complex the combat system should be. How about a compromise? Why doesn't Firaxis make advanced combat an Option in the Start-up screen. That way, if you wnat to replicate all the contingencies of war you can, but if you just want a simple slug-fest, you can simply choose note to switch on the advanced option. Additionally, when you choose the Advanced option, a box should also show all the possible advanced features you can use, which you can individually switch on or off!!
Some advanced features could include:
Simultaneous Unit combat (where each unit in an army attacks a unit in the enemy army simultaneously).
War Weariness and Casualty effects on morale and happiness.
Advanced movement and terrain effects.
Population restrictions on unit numbers.
Supply lines and unit range.
Combat effects on landscape and tile improvements.
Anyway, just a couple of suggestions. Would like to know what people think!
The_Aussie_Lurker
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