Hej RON, how serious Cyberware is about making $ on "MD"?
cause if you are serious i'd be glad to comment.
'Cause next year when a whole bunch of people will buy CIV III and then cool off it will be time for u.
But if you remain to be in "alternative civs" (not a big deal game)
you won't sell it.
Graphix and marketing r 2 big keys. If your game won't be truly 3D there is no hope too.
Can you imagine looking over the globe than screen zoomes down (instead of just changing screens) to a particular baral. And on batal field the camera flies around showing explosions or hand to hand combat. And then again smoothly zooms out.
U see it is a whole new game. The game strategy core is not enough. U'd have to spend way more time programing these 3d effects then for the game it's self.
CTP2 ganeraly is the same game as CIV 1 but no one plays civ 1. Why? Because of graphix!
making the game core is just 10% of the work.
Besides Manifest Destiny is a bit too long and involves complicated words - hard to remember. Even "Call to power" is long, but that's OK 'cause the words are simple - easy to remember for avarage consumer. And I also haveing problem making a picture in my ming - how to imagine to manifest destiny. I must give you that is sounds beautyfull, really classy and glamoures, but you won't sell a million copys with this name.
IF u can't afford graphix - do it offshore.
I'm a graphic designer myself and know alot of people in Russia and Ukraine who are kick ass specialists and will work for penies (i mean it, the don't make $ at all, and will jump on any oportunity). Let me know if it sounds interestin, I know i can organize it (i'm ukrainian myself, live in US)
cause if you are serious i'd be glad to comment.
'Cause next year when a whole bunch of people will buy CIV III and then cool off it will be time for u.
But if you remain to be in "alternative civs" (not a big deal game)
you won't sell it.
Graphix and marketing r 2 big keys. If your game won't be truly 3D there is no hope too.
Can you imagine looking over the globe than screen zoomes down (instead of just changing screens) to a particular baral. And on batal field the camera flies around showing explosions or hand to hand combat. And then again smoothly zooms out.
U see it is a whole new game. The game strategy core is not enough. U'd have to spend way more time programing these 3d effects then for the game it's self.
CTP2 ganeraly is the same game as CIV 1 but no one plays civ 1. Why? Because of graphix!
making the game core is just 10% of the work.
Besides Manifest Destiny is a bit too long and involves complicated words - hard to remember. Even "Call to power" is long, but that's OK 'cause the words are simple - easy to remember for avarage consumer. And I also haveing problem making a picture in my ming - how to imagine to manifest destiny. I must give you that is sounds beautyfull, really classy and glamoures, but you won't sell a million copys with this name.
IF u can't afford graphix - do it offshore.
I'm a graphic designer myself and know alot of people in Russia and Ukraine who are kick ass specialists and will work for penies (i mean it, the don't make $ at all, and will jump on any oportunity). Let me know if it sounds interestin, I know i can organize it (i'm ukrainian myself, live in US)
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