These should be unlike cities- but should be connected to the cities by special lines in the "Trade Menu" to show the trade routes they follow.
The Villages would be built on or near resources and automatically 'transport' the goods to the city when the 'prospectors' from the village acquire the resources.
The village would exist for only one purpose, to prospect and extract resources from the land and transport the resources back to its home city.
Picture-
****-Line of Trade-****
CITY-----------------Village
Villages would never grow past 5 civilians, and the civilians could only be put to work gathering resources.
... Perhaps in later ages the village would evolve into a Manufacturing Town (to be explained if people wish it to be explained... later)
(Idea courtesy of DarkCloud and "Colonization"-the game)
The Villages would be built on or near resources and automatically 'transport' the goods to the city when the 'prospectors' from the village acquire the resources.
The village would exist for only one purpose, to prospect and extract resources from the land and transport the resources back to its home city.
Picture-
****-Line of Trade-****
CITY-----------------Village
Villages would never grow past 5 civilians, and the civilians could only be put to work gathering resources.
... Perhaps in later ages the village would evolve into a Manufacturing Town (to be explained if people wish it to be explained... later)
(Idea courtesy of DarkCloud and "Colonization"-the game)
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