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POLL: For or against Exhausting Resources

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  • POLL: For or against Exhausting Resources

    I am dead set against this... Whist I support more realisim, this is taking the game too far and making it more complicated than it should be.

    Civ is a war/city management TBS game.
    Civ is NOT a resourse management game.

    Thus I vote for "Unlimited Resources"
    46
    Unlimited Resources
    28.26%
    13
    Exhausting Resources
    71.74%
    33
    Last edited by DarkCloud; May 28, 2001, 13:16.
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

  • #2
    well, there should be a third option, something like "Exhausting has pros and cons, I can't decide"

    I can't decide either, therefore I didn't vote. yet.

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    • #3
      Re: POLL: For or against Exhausting Resources

      Originally posted by DarkCloud
      I am dead set against this.
      DarkCloud; Why do you think that those alternatives must be mutually exclusive? Maybe the resources are simultaneously both excausting and unlimited at the same time.

      Ever thought of that!
      I quote myself from page 2 in the "Whats with these colonies" thread:

      "OK, lets take iron as an example. Lets say the iron-tech uncovers a specific number of iron-resources somewhat unevenly distributed on the world-map. Later, in the medieval era; a certain percentage have already been depleted. But that doesnt necessarily mean that the total number of iron-resources available worldwide have dwindled. Infact, for each iron-mine depleted a new fresh iron-resource suddenly pops up somewhere else on the map. So the total number of any specific resources always stays more or less the same. Im only guessing here, of course - but it seems to be a rather probable guess."

      Added comment:

      Now, I dont now if its a good idea if a new one pops up directly after a mined one have been depleted. But it will certainly pop up new iron-resources (for example) in conjunction with certain pivotal advancements in the tech-tree (reflecting more effective prospecting). Also; I dont think that they deplete that fast, anyway. Most probably the deplete-rate can be tweaked in the Rules.txt files, no doubt. I say; dont worry.
      Last edited by Ralf; May 28, 2001, 14:03.

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      • #4
        i can't decide myself
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          Definately against.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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          • #6
            Can you give a few examples where countries or regions have run out of the resources that they used to produce or mine in sizeable quantities? Most shortages are due to blockades that prevent further imports or impede production.
            One day Canada will rule the world, and then we'll all be sorry.

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            • #7
              i have now voted against it, but there should be a toggle.
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                Originally posted by Big Crunch
                Can you give a few examples where countries or regions have run out of the resources that they used to produce or mine in sizeable quantities? Most shortages are due to blockades that prevent further imports or impede production.
                One example I can immediately think of is the rich and sizeable copper mining operation in Falun in Sweden that began in the 17th century and ran out in the 20th. I'm sure mines run out and new are dug all the time.
                Världsstad - Dom lokala genrenas vän
                Mick102, 102,3 Umeå, Måndagar 20-21

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                • #9
                  My vote is for exhausting resources, but not for a LONG time. These icons represent major deposits so should last for quite a while, until possibly the modern age where large scale excavation can exhaust these within decades (e.g. check the oil sands extraction work in Alberta, Canada) - of course, during those times, the extracted amount should be way more as well.

                  Gamewise, I don't think it makes more micromanagement - it just adds strategy. Many of the worlds conflicts and diplomacy are based on limited resources (eg. the US's pursuit of energy) so this will just make gameplay and diplomacy more interesting. You get a warning that the mine is low and you need to look for more, or look for alternatives.
                  I think it would be fun, if you were an oil-based economy like the US you'd have to secure your 'middle east' zone.

                  When the mine runs out, you just have to go find another - and there are plenty around. Perhaps you just pay X amount of gold for an exploration (which is realistic too, geological exploration in MinEx is HUGE business), and another possible mine location pops up in an area. This is the same as Ralf's idea, except I say you should pay for MinEx exploration.
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                  • #10
                    I am for resources depleating. It seems the reason resources was added to the game was to add conflict and diplomacy and trade between nations. Now, even if you have a secure deposit of iron, if you use too much you will have to explore for more or trade with me. I think it adds an element of strategy to the game as long as the deposits take a long time and build many units before depleating.
                    About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                    • #11
                      Can you give a few examples where countries or regions have run out of the resources that they used to produce or mine in sizeable quantities?
                      Easter Island. They eventually cut down all the trees.

                      No Trees -> No Wood

                      No Wood -> No Boats

                      No Boats -> No offshore fishing / No Escape

                      No offshore fishing / No Escape -> Civ collapse & Starvation.

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                      • #12
                        I voted for exhausted resources only because I figure that once a resource is used up at one spot it will appear at another spot. Sort of like the barbarians in a way. If they don't reappear somewhere else then I'm against exhausted resources. Maybe somebody at Firaxis could clear this up for us. If they already haven't, I'm not sure.
                        However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                        • #13
                          Originally posted by Big Crunch
                          Can you give a few examples where countries or regions have run out of the resources that they used to produce or mine in sizeable quantities? Most shortages are due to blockades that prevent further imports or impede production.
                          Trees are probably the biggest one. The Middle East used to be heavily forested.
                          World fisheries are in severe decline, and the Mediterranean is almost empty of large schools of fish.
                          15 years ago scientists were saying that the world only had about 40-50 years of oil left, until new discoveries pushed back that date.
                          I'm consitently stupid- Japher
                          I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                          • #14
                            Exhausting resources, with carefull balancing about how long they last.

                            I read lot of good example about the effect of Exhausting resources.

                            I must add that this model:
                            - force the player to discover and apply new tech (coal was at shortage risk during XIX century, until oil replace it in many use, pushing back the risk of exhausting).
                            - force player do disband units to reuse theirs resurces (if included in shield recover)
                            - force player to care of recycling, in late game
                            - as already mentioned, force player to expand or sign trade pact to develop

                            Of course it will be silly (from a gameplay point) to be in shortage of iron, if iron is the only metal available to build anything.
                            I'm not in favour of Ralf proposal
                            for each iron-mine depleted a new fresh iron-resource suddenly pops up somewhere else on the map. So the total number of any specific resources always stays more or less the same.
                            I like more that many new tech introduce new way to find and use (or better, efficient use of) resources, e.g. an advance in sea tech help to discover new oil at sea, or an advance in monetary economics help to use more efficienty the gold resource, hence reducing the consume of already know gold mine.

                            Ok, example are not carefully defined, but you surely get the point.
                            "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                            - Admiral Naismith

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                            • #15
                              So against.

                              Talk about micro management of the economy!!!

                              Just let the civ 111 market sort out supply problems I'm too busy conquering the world.
                              "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                              --P.J. O'Rourke

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