No Social Engineering (stop it, SE rocks!!)
No Public Work (why moving that thing around all the time?)
No Unit Workshop (fellas, premade units aresooo boring!!)
grr... why don't we even get the chance to switch those things on/off ? eh? customisability, where is it?
I could really live without colonies, if I only had SE, PW and a workshop
No Public Work (why moving that thing around all the time?)
No Unit Workshop (fellas, premade units aresooo boring!!)
grr... why don't we even get the chance to switch those things on/off ? eh? customisability, where is it?
I could really live without colonies, if I only had SE, PW and a workshop


) for the worker system. The unit workshop is too abstract for 6000 years of development, I can't see how it could be implemented. Keeping individual units is simple, still allows for variation if more unit types are included and keeps civ3 from getting released in Xmas 2002 because of play-testing and debugging.

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