Perhaps goody-huts in Civ-3 should be replaced with "ulcer-huts" instead, which initially only have two or more babarians in them. Only after if you unleash and attack them all, you get a compensating reward. Ulcer-huts should come in two differently coloured variations:
A: Light-brown ulcer-huts (contains two half-cruel barbarians - with reduced attack-strength). If unleashed and killed, you are compensated either with a lumpsum of money, or a fastmoving scout-unit (like the horsemen).
B: Dark-brown ulcer-huts (contains 3-4 very cruel barbarians - with full attack-strength). If unleashed and killed, you are compensated with, either...
- A free tech (from ancient era, only though).
- A fastmoving attack-potent unit.
- A somewhat bigger lumpsum of money.
No Civ-3 settlers though - that unit is too powerful to be given for free. Now, some perhaps argue that there is not enough incentive to open them. Well, thats the whole point: they are not called ulcer-huts for nothing. Above bonuses only acts as after-action compensations, for you trouble cleansing your empire from these barbaric scumbags.
A: Light-brown ulcer-huts (contains two half-cruel barbarians - with reduced attack-strength). If unleashed and killed, you are compensated either with a lumpsum of money, or a fastmoving scout-unit (like the horsemen).
B: Dark-brown ulcer-huts (contains 3-4 very cruel barbarians - with full attack-strength). If unleashed and killed, you are compensated with, either...
- A free tech (from ancient era, only though).
- A fastmoving attack-potent unit.
- A somewhat bigger lumpsum of money.
No Civ-3 settlers though - that unit is too powerful to be given for free. Now, some perhaps argue that there is not enough incentive to open them. Well, thats the whole point: they are not called ulcer-huts for nothing. Above bonuses only acts as after-action compensations, for you trouble cleansing your empire from these barbaric scumbags.
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