In civ 2 marketplaces gave you +50 economy output, this amount doubles when you build a bank, stock exchange ect. I have a new proposition to put forward - what if an ancient library increases your city economy output by 12%, then a medieval library increases it again by 24%, a renaissance university increases the city science by 48%, and overall science by an extra 12%. A modern university could then increase your city science by 96%, and overall science by 24% plus give you a 8% city gold output bonus. Something like that anyway.
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Re: City Improvment After Effects
Originally posted by Alex 14
I have a new proposition to put forward - what if an ancient library increases your city economy output by 12%, then a medieval library increases it again by 24%, a renaissance university increases the city science by 48%, and overall science by an extra 12%. A modern university could then increase your city science by 96%, and overall science by 24% plus give you a 8% city gold output bonus. Something like that anyway.
Being able to intuitively understand and immediately overview this connection between inputs & outputs, makes the process of upgrading your city with CI:s and improved terrain-tiles, much more meaningful and worthwhile. Im instinctively against anything that destroys that vital & crucial overview.
Therefore, I always prefer integer-numbers and percentage-numbers in blocky 50-100-150% steps only - rather then fraction-numbers and incremental percentage-numbers.
I didnt even like the simultaneous benefit-outputs given by some SMAC base-upgrades. Librarys & universitys should only boost science; factories & mfg plants only boost production, Banks & stock exchanges only economy, and so on. Like in Civ-1 & 2. They should avoid, at least to a big extent, multiple benefits upgrades. Otherwise, theres a risk that the connection gets lost.
I have played many strategy-games where I added this or that improvement, but because the input first had to be mangled through some complicated fraction-numbered boolean God damn formula, before it could be presented as an output, I often lost the connection. I only knew that, in one way or the other (which I couldnt clearly overview), that upgrade somehow did a beneficial difference. It all felt rather inflationary however, and in the end a feeling of detachment from the game, started to grow...Last edited by Ralf; May 26, 2001, 08:11.
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