pc.ign has updated their civ3 preview as promised
check it out at
here are a few highlights...
so Ralf, this means that civ3 will use civ2 governments instead of SMAC SE
korn469
check it out at
here are a few highlights...
Rather than paying a production upkeep for your units, you will pay gold instead. This frees up shields for production but puts a slightly higher strain on your economy. The solution to this lies in the game's new government, Nationalism...I should mention that Fundamentalism has been removed from the game entirely
According to Jeff Briggs, "It's not that we're discouraging conquest" but there are still two or three options that are just as viable
Before the discovery of Nationalism, you can have one army for every four cities you control
There will also be "robust editor support" for players who want to design their own maps and scenarios.
korn469

Tried the link on pc.ign.com, with the same result.
Every damn part of this old gem has been given a MAJOR overhaul to the better - at least so it seems so far. One of the biggest changes evolves around trade & economy. With one exception (which later turned out to be storm in a waterglass: unique civs), I havent read one single gamesite preview or Firaxis comment yet, that didnt to a high degree fulfilled my expectations of a very substantial and worthwhile game-upgrade.
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