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  • Randomise city naming?

    I don't know about you, but sometimes I find the standard city names for a civ can be a bit monotonous.

    It would be good to have some sort of randomiser to reorder when the standard names are given, and even randomise the names across all the civs.

    Also, what about with every new city name that you enter yourself it remembers for future games and adds it into the random mix?
    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

  • #2
    no.

    the set city order makes it easier to gauge the enemy's size.

    example:

    if you see the Roman city Bagacum, you know not the mess with the Romans for a while.
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    • #3
      that's exactly why they should be randomized. you shouldn't be able to gauge a civilization's size and power just by seeing one city.

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      • #4
        different minds don't think alike,
        in the end, you know i'm right.
        "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
        - Ender, from Ender's Game by Orson Scott Card

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        • #5
          I'd reluctantly accept randomizing a civ's city names after the capitol, but not between civs. It's be ridiculous to have random names from six civs pop up as you settle. No thanks.
          The first President of the first Apolyton Democracy Game (CivII, that is)

          The gift of speech is given to many,
          intelligence to few.

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          • #6
            the American cities of Washington, Ulundi, Valencia, and Nanking.

            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              and about the "memorizing" of the cities you add to the list, i see nothing but trouble.

              if you really care that much, change your city.txt

              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

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              • #8
                I agree with Sabre, I'd think exploration or diplomacy should be needed to discover the size of a civ, not knowing the city name order (something which is easy to figure out after you 96th game, damn that a lot of time gone )

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                • #9
                  You shouldn't have to use diplomacy, you can tell how big a city is from the outside.

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                  • #10
                    Make it optional?

                    How about that it be an option at the start of the game then, whether or not to randomize cities or even whether or not to use customised city names and then specify a file where the list of customised names are in.
                    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                    • #11
                      Originally posted by manofthehour
                      You shouldn't have to use diplomacy, you can tell how big a city is from the outside.
                      There not talking about the size of the city; they are discussing the size of the civ simply by knowing the names.

                      I concur. Maybe have the first 3 cities be in order and then randomize the rest, that way the most famous cities are always in.
                      About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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                      • #12
                        Been a while since I played CivII (been doing the CTP2 thing with mods lately) but can't you rename your cities? I often do. Name a city after its geography or after whatever else suits my fancy. I once had a whole civ named after my pets and friend's pets.

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                        • #13
                          Originally posted by manofthehour
                          You shouldn't have to use diplomacy, you can tell how big a city is from the outside.
                          Yes the size of a city can be determined from its outside, but the size of an empire shall not be determinable by seeing a city name.

                          I go for randomizing within the same civ list, and not the first city.
                          Creator of the Civ3MultiTool

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                          • #14
                            I agree with Marquis de Sodaq. I could live with randomisation within a civs cities name list. It probably matters more to you guys, which ever way it goes, than it does to us. But it is a minor element of the game...isn't it? If its just 'boring' change the city names yourself. And the issue of empire size being revealed by the stumbling apon one city is an interesting one, but is still far from an exact science.
                            "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                            --P.J. O'Rourke

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                            • #15
                              I agree with leaving the Cities name to the country that they are located in. (As a joke more than anything London was started by the Romans, plus a lot of other cities as you guys have said.)

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