Just a thought that has been in the back of my mind for some time now and was just reminded of it by a post by Adm.Naismith in the slavery thread. I want to "feel" the suffering of my civ when I make bad decisions or have to take draconian measures, and the joy of my civ when I empower them, raise their quality of life, secure their person, belongings, and community, and when relations with other civs are improved.
I think that a Civ's "civilization" rating should not only be based on how many libraries you build, but also on how you conducted yourself during the game. (e.g. if you broke lots of treaties, totally wiped out other civs, destroyed wonders, AND if the game allowed these things, bonuses for being first to emancipate slaves, enfranchise women, donating relief funds to other countries, etc.)
(Maybe I'm just soft-hearted but I was always sorry to get that last AI city and wipe out the civ. Even if they backstabbed me twenty times in the game, after I had "liberated" the rest of their cities I pitied their lonely last city and was very reluctant to obliterate them entirely. I liked SMAC's "swear a pact to serve me" better, then I didn't just barbaricly (sp?) kill off a civ, just eliminated the threat.)
Admittedly, this "civilization" rating is somewhat subjective, but I have a partial solution. Set up your own victory conditions at the beginning of the game. (e.g. My goal is to protect human rights, or maybe to eradicate slavery, poverty, and large scale pollution from the world. Then I would get points for achieving those things and lose points everytime I acted in contrast to my stated goals). This would be a true test of your "civilization", can they survive while being civilized and not succumbing to the temptations of barbarism? Otherwise, the game should be called "Conquest & Science Race", not "Civilization". (I like options: You could of course, set your "civilization" goals to the opposite as "enslave the entire world".)
As a side note, it would be interesting to see your civilized subjects clamour for war another another nation with a brutal and barbaric reputation. Then, it would be your sworn duty to uphold the principles of your civilization and liberate those people from their tyrannical leaders and teach them the "enlightened" way. On the other hand, you could play as the "dark civ" who tries to destroy the civilized world and return it to an anarchic free-for-all warlord system.
What do you think of this idea? Feasible? Desirable?
I think that a Civ's "civilization" rating should not only be based on how many libraries you build, but also on how you conducted yourself during the game. (e.g. if you broke lots of treaties, totally wiped out other civs, destroyed wonders, AND if the game allowed these things, bonuses for being first to emancipate slaves, enfranchise women, donating relief funds to other countries, etc.)
(Maybe I'm just soft-hearted but I was always sorry to get that last AI city and wipe out the civ. Even if they backstabbed me twenty times in the game, after I had "liberated" the rest of their cities I pitied their lonely last city and was very reluctant to obliterate them entirely. I liked SMAC's "swear a pact to serve me" better, then I didn't just barbaricly (sp?) kill off a civ, just eliminated the threat.)
Admittedly, this "civilization" rating is somewhat subjective, but I have a partial solution. Set up your own victory conditions at the beginning of the game. (e.g. My goal is to protect human rights, or maybe to eradicate slavery, poverty, and large scale pollution from the world. Then I would get points for achieving those things and lose points everytime I acted in contrast to my stated goals). This would be a true test of your "civilization", can they survive while being civilized and not succumbing to the temptations of barbarism? Otherwise, the game should be called "Conquest & Science Race", not "Civilization". (I like options: You could of course, set your "civilization" goals to the opposite as "enslave the entire world".)
As a side note, it would be interesting to see your civilized subjects clamour for war another another nation with a brutal and barbaric reputation. Then, it would be your sworn duty to uphold the principles of your civilization and liberate those people from their tyrannical leaders and teach them the "enlightened" way. On the other hand, you could play as the "dark civ" who tries to destroy the civilized world and return it to an anarchic free-for-all warlord system.
What do you think of this idea? Feasible? Desirable?
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