Why must the developers of the Civ-series always be so "politically correct" then it comes to the unvillingness of portraying slave-workers in ancient & pre-modern societys? I would like to see the following slave-unit alternative to the default free worker-unit:
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- You cannot build slave-workers. Only captured free foreign workers becomes slaves.
- Slaves can also be traded through the diplomacy-screen.
- Slaves cost only 1/2 the support compared with free workers - and they are not that expensive to buy.
- Slave-workers cannot found colonies, and they cannot merge with your city, however.
- Slaves normally work unguarded within city-areas, but if the city revolts and/or the city is unguarded then they always takes the opportunity to pillage the tile they currently working on - and others, as long as your free citizens are still revolting. Alternatively; move any combat-unit on top - that certainly pacify them.
- All remaining slave-workers becomes upgraded to free workers in modern eras.
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- Slave-workers only work at half the speed. Forge an slave-army of two and they work as a regular free worker, in terms of efficiency. Add a guard-unit and you can move them outside city-areas without them escaping.
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