Check out this SCREENSHOT.
It seems to me that the old Civ-2 problem of inefficiently exploited AI land-areas is about to reincarnate in Civ-3 as well.
Time and time again, in Civ-2 (and in SMAC), I bumped into AI-empires that have founded their cities, either too close, which resulted in heavily overlaped city-areas (check out screenshot) , or too far apart from each city, with too much unexploited & wasted chunks of land-tiles between them. Even worse, was the problem with too many inland-cities and too few AI-coastal cities.
My own strategy was often to prioritize coastal-cities at first, then working inwards with inland-cities. By comparision, the city-locations (at least for the three American cities) in above screenshot seemes to be much the same hit-and-miss affair, as in Civ-2 & SMAC. (the yellowish Salamanca-city and citys belonging to that civ, seems to be better spaced out though).
I really HOPE that they (Firaxis) at least have added the ability in the scenario/map-editor to manually pinpoint potential (player-invisible) city-locations all over the map - as many (or few), and as ideally & effectively spaced as the map-creator wants them. Thus forcing the AI to only found cities on these pre-designated locations. If only they could give me some little hint that the latter have been implemented. It sure would be a huge relief...
It seems to me that the old Civ-2 problem of inefficiently exploited AI land-areas is about to reincarnate in Civ-3 as well.
Time and time again, in Civ-2 (and in SMAC), I bumped into AI-empires that have founded their cities, either too close, which resulted in heavily overlaped city-areas (check out screenshot) , or too far apart from each city, with too much unexploited & wasted chunks of land-tiles between them. Even worse, was the problem with too many inland-cities and too few AI-coastal cities.
My own strategy was often to prioritize coastal-cities at first, then working inwards with inland-cities. By comparision, the city-locations (at least for the three American cities) in above screenshot seemes to be much the same hit-and-miss affair, as in Civ-2 & SMAC. (the yellowish Salamanca-city and citys belonging to that civ, seems to be better spaced out though).
I really HOPE that they (Firaxis) at least have added the ability in the scenario/map-editor to manually pinpoint potential (player-invisible) city-locations all over the map - as many (or few), and as ideally & effectively spaced as the map-creator wants them. Thus forcing the AI to only found cities on these pre-designated locations. If only they could give me some little hint that the latter have been implemented. It sure would be a huge relief...
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