Well i have been thinking of civ3 often since so many previews have came out, and I just now thought of an Idea that I that should have already been incorporated into civ.
Certain technologies like construction, engineering, mass production, etc. should reduce the number of shields it takes to build something. Construction could for example make all buildings cost 10% less shields to produce. Mass production on the other hand could make all modern units cost 20% less shields to produce. This would have two VERY important side effects. This would tone down the effect of a very backward civ (come on people it's 1900 you have all of the tech discovered, and some AI controlled civ is just now getting steam engines) stealing your advanced technology and with a single tech being able to meet you on the battle field as an equal. This is a problem in civ games and it is SO CHEESY! They might be able to build stealth fighters now (yes it is still unrealistic) but it could cost maybe twice as much for that civ to build the same unit. This could help spread around goodies in the tech tree, and punish players who beeline for certain units.
Also this would allow units and buildings to get introduced into the game and not totally unbalance it. This could make for interesting strategic choices, do i build expensive tanks now or do continue to produce other units until tanks become more cost effective.
This idea is simple. Firaxis tags certain technologies to give them this effect.
This idea improves gameplay. It rewards players for having a greater mix of technology, thereby increasing the risks of beelining. Also it allows units and structures to come into the game at a high enough cost to allow a better balance between old and new technology.
What do you think?
i hope firaxis includes this idea in Civ3.
korn469
Certain technologies like construction, engineering, mass production, etc. should reduce the number of shields it takes to build something. Construction could for example make all buildings cost 10% less shields to produce. Mass production on the other hand could make all modern units cost 20% less shields to produce. This would have two VERY important side effects. This would tone down the effect of a very backward civ (come on people it's 1900 you have all of the tech discovered, and some AI controlled civ is just now getting steam engines) stealing your advanced technology and with a single tech being able to meet you on the battle field as an equal. This is a problem in civ games and it is SO CHEESY! They might be able to build stealth fighters now (yes it is still unrealistic) but it could cost maybe twice as much for that civ to build the same unit. This could help spread around goodies in the tech tree, and punish players who beeline for certain units.
Also this would allow units and buildings to get introduced into the game and not totally unbalance it. This could make for interesting strategic choices, do i build expensive tanks now or do continue to produce other units until tanks become more cost effective.
This idea is simple. Firaxis tags certain technologies to give them this effect.
This idea improves gameplay. It rewards players for having a greater mix of technology, thereby increasing the risks of beelining. Also it allows units and structures to come into the game at a high enough cost to allow a better balance between old and new technology.
What do you think?
i hope firaxis includes this idea in Civ3.
korn469
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