The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Melboz99, awesome city... post a save in the strat forum so people can give you some more specific pointers, though. Two that come to mind are the city placement issue (3-tile spacing is fine, but strictly NS and EW could be improved), and the need, or lack thereof as a builder, for so many Infantry once in democracy and given your control of the southern half of the continent.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Maybe he's roleplaying...I know I do. I'll build at least one defence unit per city, and I'll research Bronze Working simply for the spearman. Sure, I would do just as well with warriors, and later on only a couple teams of defenders used in conjunction with my RR system, but that would be roleplaying an efficient player rather than an aesthetical one...I won't even mine grasslands unless it has the mineral bonus.
Population is listed at only 7.4 million. What is it with CIV and the undersized modern cities?
Visit First Cultural Industries There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
Thanks for the replies guys. Isn't straight up considered North? By straight up I mean if you draw a line from the middle of the bottom of the screen to the middle of the top of the screen. That's how I spaced them, 3 spaces apart N, S, E, W.
Anyway, I now have 180 Mech infantry. I think alot my reasoning for this comes from playing games where the enemy massively attacked in the late game. In fact, I was just attacked by the Mayans. It wasn't to big of an invasion force, about 4 longbowman, but the 50 frigates were driving me nuts. So I had to build a navy and air force to sink their fleet.
Anyway, Most of the mech infantry started as spearmen. I upgraded all my spearmen, (1, 2, or 3 per city depending on population) to pikemen, then to riflemen (I never did get any saltpeter) then to Infantry. I then upgraded them all to mech infantry. I suppose the total cost was over 15k, but at one point, I had 40k, so it was no biggie. Add to that the fact that mech infantry costs the same to maintain as a spearmen, why not?
dp = double post. I have two posts with the same words in them. This sometimes happens if you click two times on the submit button or through other such accidents. Usually they're seconds apart at most though. Mine was a lot longer...
Hey guys, I completed the game. I did a space race victory.
Did Firaxis remove the statement in the civlopedia about having to have double the culture points of any other civ, without removing the rule?
I have 180,000+ culture, the Mayans have about 100,000. I remember there used to be that qualifying statement in there, but I don't see it anymore.
Anyway the population of Boomtown is now over 11 million. I have 47 citizens. Actually, I could have bumped that up to 48, but one of the neighboring cities took one of the tiles agian. I figured 47 was big enough.
Here is a screenie:
Thanks for all the replies, I'm off to post the game on the strategy forum.
Dan O.
Oh yeah, anyone have a clue why engineers don't show an increased production, but do show a reduced completion time for projects?
I see you irrigate all that can be irrigated. I used to cause I got used to civ1 & civ2. But in civ3 I have more mines that irrigated squares. Think about it.... With all the production increasing buildings, it is better to have +1 shield than +1 food!
Perhaps you are right, but I'm not the type of person to micromanage over 100 workers around my vast empire.
Now, if there were some way to give workers more specific intructions, like the way the governor works for cities, then perhaps I would make more mines.
Besides, the year is 1980, I'm building manufacturing plants in all my cities (via governor) and that should be the last thing that most of my cities have to build. Having all those citizens gives me more commerce, allowing me to raise the science rate without going broke.
I suppose the other alternative would be to tell my cities to emphasise science, and then they might turn all those extra citizens into scientists.
Either way, it's more efficient for me to have tax men or scientists than to have wealth, which is one gold for every two production. A taxman creates 2 wealth, and a scientist creates 3 beakers.
Oh how I hated the days of Civ2 where every worker must be manually manuervered, for lack of a decent AI.
Oh, BTW, if you look at my citizens you will see I have 13 set as engineers. This creates 26 production. Now, I'm not sure if this comes before or after the factory and nuclear plant.
Either way, there is no way I would a have pumped out another 26 production out of those tiles, especially since I also have the option of adding another 8 engineers for 16 more production.
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