Originally posted by DrSpike
But surely if you have the same amount of work all you can do is spread out the micromanagement? I don't really see how that helps.
But surely if you have the same amount of work all you can do is spread out the micromanagement? I don't really see how that helps.
Originally posted by DrSpike
Plus I don't like things that reduce depth. How many workers should I produce at each stage............lots of trade-offs and decisions are killed along with anything good that comes from the modding the palace to spit workers and ban building them.
Plus I don't like things that reduce depth. How many workers should I produce at each stage............lots of trade-offs and decisions are killed along with anything good that comes from the modding the palace to spit workers and ban building them.
Suddenly, you are face with critical decisions about where to improve. Less workers means that they end up needing to cover several cities. And with increased shield cost reducing the number of workers in the game, they suddenly become much more valuable strategic commodities during warfare.
I want my strategic games to make it very hard to accomplish everything that I want to do - the current civ3 setup makes it all too easy to amass a veritable army of workers.
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