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  • New Govs

    Just a question, its probably ben asked and answered, but here goes

    Does anyone have any use for Fuedalism/Facism?

  • #2
    ABSOLUTELY! I modded Facism to a 'useful' government and placed it in the Ancient Age as Imperialism (the ancient kind). Oh again, I modified Fuedalism and placed it 'before' Monarchy! Gee, what an idea my placing the horse back in front of the cart!

    Sincerely....
    The Graveyard Keeper
    Of Creation Forum
    If I can't answer you don't worry
    I'll send you elsewhere

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    • #3
      Not me.

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      • #4
        The AI does

        In one of my games, my communist empire was the most peaceful and enlightened regime amidst all those fascist empires fighting to death n a kind of a free-for-all

        More seriously, I never use fascism because I'm a builder. And feudalism appears too late, I think. It should appear before, or at the same time as aqueducts. By appearing so late after aqueducts, it's pretty much useless.
        "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
        "I never had the need to have a boner." -- Dissident
        "I have never cut off my penis when I was upset over a girl." -- Dis

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        • #5
          I've tried Feudalism exactly once as a religious civ because I had a lot of towns. Five turns into my new feudal gov't, the AI sneak attacked an island of mine which promptly initiated WW throughout my small empire until I could retake it - no easy feat in the era of Galleys.

          With less commerce than Republic, you really need to hit the luxury slider hard to knock out WW, which of course brings your gold and research to a screeching halt. After a couple more turns, I switched to Monarchy.

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          • #6
            I have modded Feudalism to make it more appealing.

            Basically, I made it "Monarchy Plus". After all, it comes after monarchy in the tech tree, so it's only proper that Feudalism be a little better than Monarchy, but not as advanced as Fascism/Communism.
            Let Them Eat Cake

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            • #7
              Re: New Govs

              Originally posted by ~OmegaRed~


              Does anyone have any use for Fuedalism/Facism?
              Feudalism is very useful if you are in a period of rapid expansion and have a lot of small cities. It gives you more free military units under those conditions, which let's you divert more of your income to research. That advantage disappears though if your cities are large and well established.

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              • #8
                The AI likes Fascism for industrial/modern warmongering.

                Personally, I'd absolutely hate not being Rep/Dem in peace, and even with a Religious civ, those forced resettlements makes switching to and fro pretty unappealing, not to mention that Xenophobic helps absolutely nothing at all at pacifying your conquests.

                So I usually tend to remain in Rep/Dem for my bouts of aggression, or switch to Commie if I really need to kill WW.
                Why can't you be a non-conformist just like everybody else?

                It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                • #9
                  No, but the new-and-improved communism absolutely rocks.

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • #10
                    I tend to switch to communism in late game, when I took for myself a huge empire. Even in peacetime. Regarding corruption, communism is insanely good
                    "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                    "I never had the need to have a boner." -- Dissident
                    "I have never cut off my penis when I was upset over a girl." -- Dis

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                    • #11
                      I recently have played some games that I think illustrate the "right" empire types for the two government choices (republic/demo vs. ccommunism).

                      The first game was as the Iroquois, and I was able to nab a large empire via peaceful REX. It had LOTS of rivers, and I used 4-tile spacing, and built the Pyramids. By the middle ages, I had a high number of size12 river cities. The empire layout was basically a large oval (with a small, and fairly corrupt, penninsula shooting off to the north, that served its purpose by getting me my one and only luxury supply) and offered me a very good spot for the FP, which I built fairly early, and therefore empire-wide corruption was quite low. Perfect for republic. That empire was incredibly powerful. Plus, being the Iroquois (non-religious), the switch to communism would have realy hurt because of anarchy.

                      The other empire was perfect for communism. I was the Babylonians, and I actually had a similar start to the one in my Iroquois game, in that I got a decent amount of river cities in a vague oval shaped empire. It wasn't nearly as big, though (perhaps 2/3 the size of the Iroq empire... at best). My empire was also at the tip of a penninsula that ran down and connected to the main continent, which was large (4 AIs plus me).

                      So, early on republic was great. But as I conquered my way southward into the main continent, even with a pretty well-positioned FP, the empire was becoming very corrupt. I could still have won by staying with republic, but when I switched to communism and ... WOW! Pre-switch, perhaps 1/2 my cities were productive. Post-switch, every single one of them was. Overall tech pace stayed constant, and shield production exploded. In fact, I played that game right to the threshold of domination (my last save had me at over 60% of land area, and like 80% population, and I had some border expansions coming), and still every city was quite productive. Even newly-conquered cities without courthouses, policestations or WLTCD were at ~50% shield loss. With a little TLC, those cities would have built up nicely.

                      I'd say that many, many games play out more like the Babylonian one than the Iroquois one. Rarely do you get a perfect oval shaped empire like I had there. Of course, the trait differences played a big role in this. Obviously the Babs have easier government changes, and obviously the Iroquois are better suited for the non-commie governments, due to the OCN boost (this would be true for communism too, but the OCN boost for communism with FP and SPHQ is now so large, I don't see how you'd cross the OCN and *not* have achieved domination, unless you were really using 2-tile a.k.a. ICS spacing).

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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