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Did they improve the AI or something?

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  • Did they improve the AI or something?

    I just downloaded the lastest patch and played civ3 and I was completely defeated at regent difficulty after that tried i warlord and I also lost this while in the past(before I downloaded that patch) could easily win at warlord and won most of the time at regent. At warlord was I even completely wiped out, i have never experienced that before. So have they improved the AI or something?

  • #2
    They generally improve the AI with each patch. Soren doesn't like his baby being beaten too often.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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    • #3
      They have not mentioned anything specifically, but it seems much harder than before. A few changes will hurt the human. The research stretched to 50 turn min, instead of 40.
      The FP hit, so no true second core and no more RCP. I would think those would not impact players at Warlord or Regent, as I would not expect them to be using those tactics all that effectively in the past.

      Some improved tactics for invasion (maybe) and the lethal bombardment of planes have made the AI a little nastier.

      Not sure what else it may be doing differently.

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      • #4
        I'm not sure if they did improve it that much with latest CIV-vanilla patch.

        That is what are talking about here, right?

        vmxa?
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          I think that they read this forum. They figure out how the players think and then adapt the AI to defeat the puny humies.
          A strategy guide? Yeah, it's what used to be called the manual.

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          • #6
            Originally posted by alva
            I'm not sure if they did improve it that much with latest CIV-vanilla patch.

            That is what are talking about here, right?

            vmxa?
            You couldbe right. I figured it was a reference to the C3C patch as I think there were some improvements. If it was CivIII and patch 1.29f, why now?

            Well actualy IIRC there was a lot done from unpatched civIII and 1.29f, so it could be either.

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            • #7
              yeah, not specific enough in the initial post.

              one thing they did that made the Ai a touch more difficult is to give the zero-range bombard (in c3c). the ai with its fondness for archers and longbows and frigates gets a bit of a bounce from it.

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              • #8
                It seems it has more to do with map settings, all games I had a hard time where with pangean maps with quite no water. When I started a game with normal settings did I again easily dominate the game. Either is my strategy not good for pangean maps(with little water) or is the AI better at them.

                This was with vanilla civ3, I don't have civ3 conquest at the moment but am considering it. Is civ3 conquest good and are the conquests fun?
                Last edited by kolpo; February 11, 2004, 15:18.

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                • #9
                  The conquests are a blast (at least the ones I've played thus far). Some are easier than others, but all are unique enough to make them a welcome departure.

                  The epic game is also a worthy add-on to vanilla. Additional civs, tweaks to the game play (such as the creation of Scientific Great Leaders) and (IMO) a much better AI make this well worth the additional expense.
                  They don't get no stranger.
                  Do not taunt Happy Fun Ball.
                  "We will not tire, we will not falter, and we will not fail." George W. Bush

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                  • #10
                    kolpo the more water in the map, the more it will favor the human player. Two big items are the lack of early contacts by the Ai as it will not build curraughs nor do suicide runs.
                    The other is the AI is not as good at invason.

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                    • #11
                      Originally posted by Tall Stranger
                      The conquests are a blast (at least the ones I've played thus far). Some are easier than others, but all are unique enough to make them a welcome departure.

                      The epic game is also a worthy add-on to vanilla. Additional civs, tweaks to the game play (such as the creation of Scientific Great Leaders) and (IMO) a much better AI make this well worth the additional expense.
                      I bought the expansion and you are right the conquests rock. I played the napoleon conquest and the AI there simply rocked, even thought I had conquered whole Italy and west germany didn't i made peace with the spanish because I had taken enough of there cities but instead to prevend them from conquering whole southern France It is much better and has a hunderd times better AI then the napoleon scenarion of civ2, I hope all the conquests are as good as this one

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                      • #12
                        Re: Did they improve the AI or something?

                        Originally posted by kolpo
                        So have they improved the AI or something?
                        Maybe you are just getting worse.

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                        • #13
                          Just a couple of questions, guys. I apologize if they sound newbish...

                          What exactly does Zero Bombard do? Add a ZOC of fire like with tanks firing on enemy units as they pass by?

                          Second, whats all the hoopala about the Curraghs? What exactly is so special about them? From what I've read, players use them in a special tactic that overpowers the AI. How so? Could someone clarify this for me please?

                          That aside, I haven't been having that much trouble with the improved AI. Maybe it's because I always play Contients or Archiplageo maps.
                          Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

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                          • #14
                            Where I find the AI exceptional is the simple process of picking off wounded stragglers with low HPs. Time and time again I’ll risk sending a unit back into friendly territory to heal and out of nowhere comes the AI to kill it.

                            The downside of this behavior is the AI will often bypass one of my stacks bearing down on its city - or bypass loading the city full of units - to go get the stragglers. I on the other hand, will try to use favorable terrain to my advantage and throw everything I have at a huge AI stack if I have to. I hate losing cities way more than the AI appears to.
                            "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                            • #15
                              Originally posted by Sovereign

                              What exactly does Zero Bombard do? Add a ZOC of fire like with tanks firing on enemy units as they pass by?

                              Second, whats all the hoopala about the Curraghs? What exactly is so special about them? From what I've read, players use them in a special tactic that overpowers the AI. How so? Could someone clarify this for me please?

                              That aside, I haven't been having that much trouble with the improved AI. Maybe it's because I always play Contients or Archiplageo maps.
                              It acts like an artie. It does nothing unless a unit attacks the city or stack. So if I have an archer and a spear and an attacker comes, the archer will get a shot off and the spear will defend.

                              Not like ZoC as no free shots at passing units. Well I do not recall seeing any anyway.

                              The curragh comes with Alphabet, so you get it very early. The AI does not make them, so you get to start exploring and make contacts sooner than the AI.

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