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  • AI Loyalties?

    Does the computer have any sense of loyalty at all??

    I just watched as the Scandinavia's sunk my trieme while we just started a MMP. They used a privateer but I'm 100% sure it was them. The evidence is pretty much stacked up against them. For example the Privateer came out of their city and attacked and sunk me. It doesn't matter however as well I don't need a single trieme running around when I'm about to discover Combustion. Oh well. Makes you wonder if the AI has any sense of loyalty at all. I'd never dream of attacking a MMP partner even with a Privateer. Damn treacherous AI.

    This happen alot? Does the AI have any sense of loyalty?

  • #2
    Yes and no. The AI thinks that using hidden nationality units menas it is free to ignore relationships. You are not suppose to know it is them.

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    • #3
      You'd think they would at least try to make it a little less obvious. At least now I know who is annoying my fleets elsewhere in the world.

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      • #4
        What happens when you do the reverse to the AI? Do they get angry?
        Visit First Cultural Industries
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        • #5
          Haven't tried.

          Though wouldn't be much of a test at the moment. Everyone is getting mighty pissed off at me. Half the time they are wanting MMP's and the other half they time they are waiting to stab me in the back. Thankfully I'm rather large . When I get round to it I'm gonna go clearing the water with Privateers, though time is running short on their usefulness.

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          • #6
            Originally posted by Smiley
            What happens when you do the reverse to the AI? Do they get angry?
            I believe I read in the AI-relationship thread (the one that describes the whys and wherefores of when an AI is gracious, polite, cautious, annoyed or furious) that if you sink an AI's ship with a privateer that's a -1 to your relationship with them.

            So, I guess they're supposed to know, but you're not?

            [ok]
            [ok]

            "I used to eat a lot of natural foods until I learned that most people die of natural causes. "

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            • #7
              In PTW it would affect their attitude vs you, but it wouldn't be a just reason to declare war. Almost the same as you describe when you got attacked
              Don't eat the yellow snow.

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              • #8
                Just based on observation, rather than any testing, the more aggressive an AI civ the more likely they seem to be to turn on you, use privateers or whatever. The less aggressive civs tend to hang in on alliances until it really hurts them.

                I may be wrong but I do think AI aggressiveness influences this behaviour.
                Never give an AI an even break.

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                • #9
                  There may be a random element here as well, but I imagine that a peaceful civ will not go to war until their attitude is at least -15, whereas an aggressive civ will attack you from -5. (These numbers are just guesswork btw)
                  Don't eat the yellow snow.

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                  • #10
                    Originally posted by bongo
                    There may be a random element here as well, but I imagine that a peaceful civ will not go to war until their attitude is at least -15, whereas an aggressive civ will attack you from -5. (These numbers are just guesswork btw)
                    I don't buy that, if I understand what you're saying. The most common occurrence in my gameplay is for the AIs to be polite, right up to the time they march (or land) their troops into my territory.

                    Then they attack. Then they get mad at me.

                    Perceived weakness is critical. Attitude, not so much.

                    [ok]
                    [ok]

                    "I used to eat a lot of natural foods until I learned that most people die of natural causes. "

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                    • #11
                      I agree that percieved strength is most likely a bigger factor but that does not exclude the random element+attitude
                      Don't eat the yellow snow.

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                      • #12
                        Here’s another loyalty oddity for you, or maybe just a bug.

                        I’m playing a scenario I put together where several civs start with Locked Alliances, which act more or less like MPPs for life. One of the civs I am locked into an alliance with, the Babs (polite), threatened me for a tech. Pretty amusing behavior considering in Locked Alliances you can not actually attack another civ’s unit within the alliance (I tried just to see what happens; I get a message telling me I am not allowed to attack an allied unit) and I’m pretty sure there’s no way to break the locked alliance. So anecdotally speaking, there is probably some sort of random factor built in.
                        "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                        • #13
                          Then they attack. Then they get mad at me.
                          Yeah I find it's the polite ones you have to watch. The ones at annoyed only threaten every now and again and are just general annoyances with trading and the such. The polite ones are all nice and polite till they are marching over your territory, then their attitudes crumble.

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                          • #14
                            I've had that happen to me.

                            U know whats funny?

                            Zulus or Germany are always the most aggressive in my games, but sometimes they'd offer RoP or MPP while the peaceful civ's demand tech or big money for RoP or MPP.

                            Makes you think, huh?
                            Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

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                            • #15
                              Know what the AI tells you when they don't want an ROP with you, 'I will only turn my back at you when I want a knife there'
                              Don't eat the yellow snow.

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