As someone said earlier, sometimes Reality has to be sacrificed for good gameplay. But in this case, I think the gameplay will reflect reality, based on huge nations like Russia, China, India, and USA producing equally in all areas, even distant from the capitol, such as my examples stated above.
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Suggestion for a new Corruption model
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Originally posted by Skanky Burns
simple formulas = it's simple for the players to work with.
If you make the system complex, then the average player won't understand how it works, no matter how well documented it is. And besides, how often are these things documented anyway, let alone well?
(I'll probably have lots of people on Apolyton disagreeing with me since there seems to be a lot of those ultra-micromanagers here. )"Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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Originally posted by Skanky Burns
simple formulas = it's simple for the players to work with.
If you make the system complex, then the average player won't understand how it works, no matter how well documented it is. And besides, how often are these things documented anyway, let alone well?
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Originally posted by Sovereign
heh Vxma.
I'm trying to craft a new corruption model that will appeal to the widest audience possible.
I guess I should become a game designer.
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