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the whole spearman tank thingy

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  • #16
    i think most people just like more predictable outcomes of a battle.

    I think most people are happier with the perfect (un)predictability as is currently in the game! Surely, on a strategic level they should not be more predictable.
    Anyone who thinks that in industrial/modern age that spearmen are toting spears: they are insulting their own intelligence!

    BTW, in my own mod, I give Elite units +2 (not +1) HP.

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    • #17
      Well, Comrade, there are quite a few reasons that I will not do so:
      Translation: Perhaps it wouldn't take just a half an hour....
      Maybe you should research your claims before actually making them Makes you a bit less likely to trip up

      Here in the ****ing USA (as you so eloquently put it),
      Not me! South Korea!



      Of course, replacing the asterisks with the word. It's very nice, actually. I especially like the "anthem" at the beginning A nice slap in the face
      Eventis is the only refuge of the spammer. Join us now.
      Long live teh paranoia smiley!

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      • #18
        DP
        Eventis is the only refuge of the spammer. Join us now.
        Long live teh paranoia smiley!

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        • #19
          Originally posted by David Murray
          Grr!

          I've been playing an Emperor game, and it was a complete slog because I was attacking the Aztecs, who had a massive army but no saltpeter, and my cavalry were routinely getting slaughtered by PIKEMEN! Sometimes even on open ground, but especially so defended in cities and metropolises. I had to call everything off after only taking a handful of cities and will have to wait until tanks now because they have infantry.

          So I guess it's true - you don't need an up to date army to fend off an attacking horde of 50-odd cavalry. You just need a ****load of men with pikes.
          Well, first, quantity has its own quality. It's to be expected that a very large amount of inferior units should be able to beat a somewhat smaller number of superior units. Second, Metropolises give a 100% defense bonus IIRC, so it isn't that strange that you lost a lot of Cavalry.

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          • #20
            Originally posted by Tall Stranger


            Well, Comrade, there are quite a few reasons that I will not do so:

            1) Here in the ****ing USA (as you so eloquently put it), we have a basic concept known as supply and demand. (If you are not familiar with it, please research Economics.) At the wage you have offered me to do this work (exactly $0), I choose not to supply you with labor. Were you to substantially increase said offer, I may reconsider, though I doubt you could afford my wage rate.

            2) The only payment you actually offer is that you will "shut up." Given that this is a free country and all, I have no way to actually collect on your offer. You can legally withdraw said payment at any time, and I would have no legitimate recourse.

            3) I believe in the values of self-reliance, individual initiative and education. Out of a desire to see you become a better, more well-rounded individual, I want you to learn the value of fixing things yourself.

            4) In today's modern, lawsuit-happy society, I would be incredibly reluctant to do any work for you, as I have no assurance that, a year from now when your computer crashes, you will not falsely claim that I, through providing you with this mod, somehow caused said crash.

            5) It sounds to me as though you are simply too lazy to do this work yourself. I have no desire to reward or encourage this behavior.
            I think he was being sarcastic

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            • #21
              Originally posted by Comrade Tassadar
              Translation: Perhaps it wouldn't take just a half an hour....
              Actually, it probably would.

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              • #22
                Comrade,

                I was quite serious. This is an insanely easy thing to do. Again, if you're too lazy to do it, don't expect me to.
                They don't get no stranger.
                Do not taunt Happy Fun Ball.
                "We will not tire, we will not falter, and we will not fail." George W. Bush

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                • #23
                  Re: the whole spearman tank thingy

                  Changing the HPs to 4 - 6 - 8 - 10 from 2 - 3 - 4 - 5 (the original change requested and then debated) should probably take all of 4 or 5 minutes to do with a minimal familiarity with the editor (that 4 or 5 minute estimate includes the time spent launching the editor, saving the scenario, and exiting the editor).

                  Catt

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                  • #24
                    Re: Re: the whole spearman tank thingy

                    Originally posted by Catt
                    Changing the HPs to 4 - 6 - 8 - 10 from 2 - 3 - 4 - 5 (the original change requested and then debated) should probably take all of 4 or 5 minutes to do with a minimal familiarity with the editor (that 4 or 5 minute estimate includes the time spent launching the editor, saving the scenario, and exiting the editor).

                    Catt
                    Altering the HP has other adverse effects, like make bombardment units less effective.

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                    • #25
                      Re: Re: Re: the whole spearman tank thingy

                      Originally posted by Dain


                      Altering the HP has other adverse effects, like make bombardment units less effective.
                      Altering the HPs has lots of adverse effects, IMHO, not least of which is that the game is "balanced" (if you buy the idea that it is balanced) with a 2 - 3 - 4 - 5 HP regime and altering thha regime means altering the overall balance.

                      I was only respondig to the concept that such a change in the editor is troublesome or labor-intensive which seems to be in some dispute in this thread.

                      Catt

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                      • #26
                        Agreed.

                        My whole point here was that, if the remote possibility of a spearman beating a tank REALLY bothers you, you can greatly reduce the likelihood by altering the rules of your game through a extremely simple procedure. Just stop demanding that Firaxis "do something" about it. Many of us do NOT feel like this is a big problem.
                        They don't get no stranger.
                        Do not taunt Happy Fun Ball.
                        "We will not tire, we will not falter, and we will not fail." George W. Bush

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                        • #27
                          Originally posted by Jaybe
                          I think most people are happier with the perfect (un)predictability as is currently in the game! Surely, on a strategic level they should not be more predictable.
                          IMHO, this is the crux of the matter. Making the battle outcomes more predictable (by instituting the 4-roll method for example) turns the game into a mathematical exercise. If x>y then "I win". Pass me that calculator!

                          An element of uncertainty requires the use of strategy. Strategy requires the formulation of plans, and back-up plans. If you know exactly how many units of a particular type you need to build to defeat the enemy, you won't build any more because you have no fear of counter-attack leading to capture of your undefended cities.
                          So if you meet me have some courtesy, have some sympathy and some taste
                          Use all your well-learned politesse, or I'll lay your soul to waste

                          Re-Organisation of remaining C3C PBEMS

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                          • #28
                            If you really want to decrease the probabilities, the thing to do ISN'T to change the combat system but rather to simply modify A/D values. Any improbabilities result not from the combat system but from improper unit stats.

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                            • #29
                              Well, it's the question of variance.

                              For instance in HOMM if you attack 10 enemy pikemen with 20 of yours, and with no modifiers applied, you will on average lose 4 pikes, sometimes 3 and sometimes 5. You will never lose 19 though. But I never heard anyone complaining that combat in HOMM is "too predictable". And uncertainty matters too - units are expensive and losing 5 pikes may be more than you are willing to stomach, so maybe it would be better to postpone the attack until you have more decisive superiority.

                              Nobody is really against an element of uncertainty, but too much uncertainty is generally bad. For an extreme case, if chances of winning a tank/spearmen duel were 50-50, what would be the point of developing better technology at all?
                              It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

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                              • #30
                                That's the thing, though - it isn't 50-50. For each round of combat, the Tank has a roughly 8/9 chance of knocking off an HP from the Spearman. If you think that isn't good enough, just up the attack of the Tank.

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