Resupply is taken care off through movement cost
No offense, but I do not appreciate the proposed support system. Clever thinking on the implementation but I do not see it as an enhancement to the game.
Sending out a warrior to wander is quite legitimat to my opinion. Early on it takes decades to move on a little. I would like to think that foraging is one of the concerns why it takes them that much time. Later on armies move on faster because they are able to carry with them small supplies. Population is getting somewhat more dense and along the way there are more places to aquire or plunder food.
My main concern however is unnecessary complicating te game. If the AI is not good enough to be a worthy opponent, either move on to a higher level or plead for/ suggest improvements to it.
Ever tried to explain the game to someone into trying to make him/her enthusiastic? People appeal to the concept but the treshold is quite high to get started with all the available concepts. I would like to see more people joining the community.
Some people to disagree at least adds to a discussion...
Last comment. How would units move around before you found a city? And what would the game do if you just don't found a city and aquire units through huts? I know, bit too much of a hypothesis...
No offense, but I do not appreciate the proposed support system. Clever thinking on the implementation but I do not see it as an enhancement to the game.
Sending out a warrior to wander is quite legitimat to my opinion. Early on it takes decades to move on a little. I would like to think that foraging is one of the concerns why it takes them that much time. Later on armies move on faster because they are able to carry with them small supplies. Population is getting somewhat more dense and along the way there are more places to aquire or plunder food.
My main concern however is unnecessary complicating te game. If the AI is not good enough to be a worthy opponent, either move on to a higher level or plead for/ suggest improvements to it.
Ever tried to explain the game to someone into trying to make him/her enthusiastic? People appeal to the concept but the treshold is quite high to get started with all the available concepts. I would like to see more people joining the community.
Some people to disagree at least adds to a discussion...
Last comment. How would units move around before you found a city? And what would the game do if you just don't found a city and aquire units through huts? I know, bit too much of a hypothesis...
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