[Originally posted by Dain
"One thing I find ammusing is that the AI who hasn't explored my territory because I have a wall of troops blocking their access to my territory will actively attempt to send settlers to where I know there are resources and where he does not know there are resources because I can still offer him the technology.
I think the AI knows were all the resources are even before they get the technology or have explored the terrain. How often do I fight an AI that does not have iron, saltpetere, coal, oil, etc. Very rarely."
That is what I said the AI know the tiles and what is on them. So it knwos that iron is over at that location without seeing the map or even having Iron Working. That is cheat.
(Cheat by definition means an unfair player and CIv's difficulty settings are not 'more challenging' or 'smarter' it is just 'unfair advantages'.)
That is not correct, you do not cheat when you have an agreement to give them a spot of some sort.
"Starting with a ton of military units, an extra settler, workers, being able to create a ton of military units without maintenance, these are all 'cheat' types of modifications because they break the normal rules."
They do not break the rules fo rthat level of difficulty. They are handicaps and are part of many unequal contest. The AI is not equal to me at Civ and needs the help. I choose to accept it or not.
"When you raise the difficulty of chess games they do not give themselves more queens or more pieces, they just become smarter in the type of moves they make."
Who cares about chess this is Civ.
"This is what is sadly lacking in Civ, still.
There is always a point in a civ game where you know you have beaten all the computer players way before you have even done so. Luck has very little to do with it.
Once I get to the modern age in any difficulty setting I have won the game. Because the AI is stupid and no amount of starting advantage is enough to cope with hi-tech warfare.
Yes, I will unleash 50+ ICBMs on the remaining civs because it doesn't matter if I turn the world into a dustball, I will still win.
So the only real challenge is the survival of Civ's cheat mode early on.
It is cheating because the computer is playing with a different set of rules as to corruption, maintenance, etc. I'm trying to play chess and he is playing checkers. It does not make for a fair game.
Nontheless, once you get over that it is still a fun game, I often do not finish games. My 'game' is seeing if the AIs can stop me from getting to the modern age, I dont need to finish most games after that point."
You make the point, the handicaps are requuired. Getting a beter AI is not in the cards so people need to forget about that.
"One thing I find ammusing is that the AI who hasn't explored my territory because I have a wall of troops blocking their access to my territory will actively attempt to send settlers to where I know there are resources and where he does not know there are resources because I can still offer him the technology.
I think the AI knows were all the resources are even before they get the technology or have explored the terrain. How often do I fight an AI that does not have iron, saltpetere, coal, oil, etc. Very rarely."
That is what I said the AI know the tiles and what is on them. So it knwos that iron is over at that location without seeing the map or even having Iron Working. That is cheat.
(Cheat by definition means an unfair player and CIv's difficulty settings are not 'more challenging' or 'smarter' it is just 'unfair advantages'.)
That is not correct, you do not cheat when you have an agreement to give them a spot of some sort.
"Starting with a ton of military units, an extra settler, workers, being able to create a ton of military units without maintenance, these are all 'cheat' types of modifications because they break the normal rules."
They do not break the rules fo rthat level of difficulty. They are handicaps and are part of many unequal contest. The AI is not equal to me at Civ and needs the help. I choose to accept it or not.
"When you raise the difficulty of chess games they do not give themselves more queens or more pieces, they just become smarter in the type of moves they make."
Who cares about chess this is Civ.
"This is what is sadly lacking in Civ, still.
There is always a point in a civ game where you know you have beaten all the computer players way before you have even done so. Luck has very little to do with it.
Once I get to the modern age in any difficulty setting I have won the game. Because the AI is stupid and no amount of starting advantage is enough to cope with hi-tech warfare.
Yes, I will unleash 50+ ICBMs on the remaining civs because it doesn't matter if I turn the world into a dustball, I will still win.
So the only real challenge is the survival of Civ's cheat mode early on.
It is cheating because the computer is playing with a different set of rules as to corruption, maintenance, etc. I'm trying to play chess and he is playing checkers. It does not make for a fair game.
Nontheless, once you get over that it is still a fun game, I often do not finish games. My 'game' is seeing if the AIs can stop me from getting to the modern age, I dont need to finish most games after that point."
You make the point, the handicaps are requuired. Getting a beter AI is not in the cards so people need to forget about that.
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