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Armies--Regular, Veteran

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  • Armies--Regular, Veteran

    I've noticed that if you create an Army using a MGL, the Army has the 'Regular' Status, even when built in a city with a Barracks. However, Armies that are built from the Military Academy have the 'Veteran' status. (Don't know if this is affected by having a Barracks or not. I've never built the MilAcdmy in a city w/o Barracks--any city that had enough production to build MilAcd had already built a Barracks.)

    Since the hp's come from the units loaded within, not from the Army itself, is there really any diference between Regular and Veteran Armies?

    I don't guess there's such things as 'Conscript' Armies, and I don't think that 'Elite' Armies are possible, however it can be populated w/ Elite units.

    Is this how it is? Theseus nee ropdos..... anyone please feel free to chime in.

    Thanks.


    Steven
    Last edited by steven8r; January 9, 2004, 19:34.
    "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

  • #2
    I believe so, yes. And the 'experience' of an Army plays no role. Soren answered this question in a chat once, I think.
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #3
      then what is the point of armies w/ exp?
      It is well that war is so terrible, or we should grow too fond of it.

      Ulysses S. Grant

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      • #4
        No point, Sartek, but the game considers a military unit (army) built in a city with barracks a veteran. They did not make a special exception for the army.

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        • #5
          True, because the individual units in the army combined give the army it's strenght level.
          Haven't been here for ages....

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          • #6
            just par tof game atmosphere.....
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #7
              Doesn't it affect the chance of retreat?

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              • #8
                Do Armies retreat?

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                • #9
                  Interesting question - has anyone ever had an army of units that can retreat, has been attacked AND has lost enough to retreat?
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

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                  • #10
                    Yes I have had armies of horses and armies of AC and after a battle or two they go on defense. They get attacked, but do not retreat and will get killed. So as near as I can figure out they will not retreat.

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                    • #11
                      I've seen army retreats. At least when my crusader army attacking an infantry.

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                      • #12
                        Originally posted by Risa
                        I've seen army retreats. At least when my crusader army attacking an infantry.
                        Ah - that's not a retreat. You are seeing the army stop attacking when it loses a certain number of hp. A retreat is when the enemy attacks YOU, and once you lose down to 1hp, units with the retreat ability (eg Horsemen) have a chance to retreat from the attack to the next tile away from the attacker, if such a tile exists.
                        Consul.

                        Back to the ROOTS of addiction. My first missed poll!

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                        • #13
                          Huh?
                          Isn't that the same thing? When down to 1 hp, a unit with more movement than 1 will have a chance to disengage from combat, that is retreat.

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                          • #14
                            In my 7 Ages of Man mod, I have made Leaders have combat values, and they gain Experience - although i've kept the offense and defense AI setting flags off, as I don't know if the AI will know to use this as a leader otherwise.
                            They are powerful in millitary terms, as they can lead effectively their own millitary units etc, as well as personal combat abilities.

                            Armies in Conqests at least cannot have attack /defense ability set, so Experience would appear to be useless.

                            Artillery units also have experience values, but I think this gives them better bombardment effectiveness.. is this true? They only gain experience if lethal bombard is set and destroy a unit.

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                            • #15
                              Risa appears correct, A unit is retreating if it fails an attack and only has 1hp, as well as when a defending unit retreats if its damaged. Its technically a Tactical Withdrawal , where the attacking cavalry manage to withdraw or retreat after a charge, but lose a lot of HP or horses in the skirmish cavalry attack and withdrawal.

                              Live long and prosper Risa (Risas a startrek planet isn't it ? )

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