Just wanted to start a list of things you'd like to have in diplomacy
Ability to start proxy wars, to pay someone to fight someone else without having to actually get involved directly. Maybe to balance it make it so the attacked civ can find out you paid someone off and declare war on you.
One way rights of passage. I'd like to make another civ I've beaten up on a lot give me right of passage but not have to reciprocate.
Fee for roads. If I built the damn road network, and someone else wants to use it to ship resources, luxuries, or trade with another civ, they should have to pay me. This is why choke points of trade were so important in the ancient world, heck, its why the Trojan war really started. So if I build a road and Civ A wants to ship something to Civ B and has NO OTHER way except via my roads....pay me.
Selling units...or giving them. I'm playing a game now with Spain is a little tiny country and Korea, my biggest rival, decided to pick on them. I want to keep Spain as a buffer state but don't want to fight the Koreans. To help spain I've given them money and tech, but in CIV 1 you could give units. Why can't I do that now...like the Russians sending fighters and pilots to the PRK in the 50s or Vietnam in the 60s.
The ability to have agreements last longer or less than 20 turns.
Fix the trade system. I sold in one turn to a single civ several resources. But when renegotiation time came..it negotiated them one at a time...over several turns.
Ability to start proxy wars, to pay someone to fight someone else without having to actually get involved directly. Maybe to balance it make it so the attacked civ can find out you paid someone off and declare war on you.
One way rights of passage. I'd like to make another civ I've beaten up on a lot give me right of passage but not have to reciprocate.
Fee for roads. If I built the damn road network, and someone else wants to use it to ship resources, luxuries, or trade with another civ, they should have to pay me. This is why choke points of trade were so important in the ancient world, heck, its why the Trojan war really started. So if I build a road and Civ A wants to ship something to Civ B and has NO OTHER way except via my roads....pay me.
Selling units...or giving them. I'm playing a game now with Spain is a little tiny country and Korea, my biggest rival, decided to pick on them. I want to keep Spain as a buffer state but don't want to fight the Koreans. To help spain I've given them money and tech, but in CIV 1 you could give units. Why can't I do that now...like the Russians sending fighters and pilots to the PRK in the 50s or Vietnam in the 60s.
The ability to have agreements last longer or less than 20 turns.
Fix the trade system. I sold in one turn to a single civ several resources. But when renegotiation time came..it negotiated them one at a time...over several turns.
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