I looked through my Civ1 manual yesterday, and noticed a very different Civ than what we're now used to. To begin, Civ1 wasn't technically even a game, instead titled as a "computer simulation". Realistic drawings of historical scenes began each section, one of which was a seven-page narrative on human history and technolgical advances. The last section even listed about ten books "for further reading". As a whole, it seemed less a game and more an academic exercise.
Now, Civ3... There are talking leaderheads, cities that look like themeparks, unit animations and unique units, lots of style, and maybe some substance also. But as a whole it feels more like playing with toy soldiers than real empire building.
Now, Civ3... There are talking leaderheads, cities that look like themeparks, unit animations and unique units, lots of style, and maybe some substance also. But as a whole it feels more like playing with toy soldiers than real empire building.
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