There IS no way to turn off the option mid-game (unless there is some hack tool out there that does so - Gramphos?). If you can find that thread, Theseus, I'm sure we'd like to see it bumped - that is a new idea to me. Perhaps if you let other civs take your cities, or donated them and then took them back you could get some of your culture buildings destroyed, but then if they are needed that solution won't do much for your game, and you could always sell them anyway....
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Well if you sell off the temple in the 1000 year old locations, that will slow down culture. Stop building them in newly aquired towns, but I have not heard off any way to disable it in the game.
I would think that if one knew where the flag was, it could be reset with a hex editor.
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Originally posted by Grothe
@steven8r:
trouble is, that I need the libraries, universities and labs to achieve high research results to be able to get all necessary techs for the space ship.
Originally posted by Grothe
So if I may ask: What would be your favourite Civ for the space victory? Who has the best aspects for quick advance in technologies, preferably before all the others reach space travel. At present I'm still sticking to chieftain-level (until I got more used to all the changes and new possibilities).
Steven
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
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Originally posted by Xorbon
One interesting thing: Once you've sent a spy to another civ, you can check with your Military Advisor ("F3" button I believe?) and see how many units of each type that civ has. Best of all, this function is free and has no risk involved!
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Originally posted by G4ian
I've found this and "Steal Plans" to be the only useful parts of espionage. Propaganda simply doesn't work anymore
It would be interesting if they changed the entire concept of propaganda. For example, you could use propaganda against another civs city and increase the unhapiness of the enemy city or war weariness of their nation rather than trying to steal an entire city.
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Speaking of spy functions...
In the original Civilization game, I believe there was a diplomat function that allowed you to overthrow a foreign government. (I'm not 100% sure about this though. Can anyone with a good memory back me up on this?) With the ridiculous length of anarchy, this function would be deadly to the target civ in Civilization 3. On the other hand, such a function would probably cost about a billion gold."Every time I have to make a tough decision, I ask myself, 'What would Tom Cruise do?' Then I jump up and down on the couch." - Neil Strauss
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Most cases it'd just be cheaper to buy some tanks and take it. Only possible use might be cities on single-tile islands that would require amphibuous assault to take otherwise.Visit First Cultural Industries
There are reasons why I believe mankind should live in cities and let nature reclaim all the villages with the exception of a few we keep on display as horrific reminders of rural life.-Starchild
Meat eating and the dominance and force projected over animals that is acompanies it is a gateway or parallel to other prejudiced beliefs such as classism, misogyny, and even racism. -General Ludd
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Hell, it seems to be practically impossible to steal tech in Civ3. It costs a ridiculous amount of money. But I have not yet decided whether this is good or bad.On the one hand, AI never steals from you, which is good (at least this never happended to me in my first few games on Regent). But I don't like the fact I can't steal.
Well, I'm new to this game, and please correct me if I'm wrong.
Freedom is just unawareness of being manipulated.
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