This is pre-conquest. Version 1.27f (not upgrading cause i'm in the middle of the game and i'm just waiting for Conquest to arrive in the mail).
Are forests useless? It seems like it. Only land tile they are useful is on arctic.
Doesn't it look odd that on plain grassland tiles you got lots of mines? Shouldn't a Forest be more appropriate?
This is how its now:
Mines on grassland = 2 food 2 shields & 2 commerce
Forests on grassland = 1 food (!!) 2 shields & 2 commerce
It seems even though planting forests is a better tech, mines are better for everything. Now in the hills, mines are better (+1 shield), which is good, but on level terrain?
I usually have half my workers on auto, and the other half i control myself. But i always notice that auto workers hack down forests and plot mines. If even the AI thinks forests are useless, shouldn't that signal something?
Please tell me this has changed in conquest ??
Thanks
Are forests useless? It seems like it. Only land tile they are useful is on arctic.
Doesn't it look odd that on plain grassland tiles you got lots of mines? Shouldn't a Forest be more appropriate?
This is how its now:
Mines on grassland = 2 food 2 shields & 2 commerce
Forests on grassland = 1 food (!!) 2 shields & 2 commerce
It seems even though planting forests is a better tech, mines are better for everything. Now in the hills, mines are better (+1 shield), which is good, but on level terrain?
I usually have half my workers on auto, and the other half i control myself. But i always notice that auto workers hack down forests and plot mines. If even the AI thinks forests are useless, shouldn't that signal something?
Please tell me this has changed in conquest ??
Thanks
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