I love the Civ games. I think they're among the best games ever made, and I play all kinds of games from all eras...but there's a problem I have with every Civ game I've touched (Civ II: ToT, SMAC/X, Civ III/Conquests)...
I'm having trouble finding a game that's just right. I do get one from time to time, though eventually I lose the will to complete it. But much more often I get stuck in what I call the early-game blues, where I might spend a day just starting over, trying to get a good, but not overly dominant, starting position on a reasonably-sized continent, with reasonable terrain, with a couple of neighbors nearby to keep things interesting...and then not screwing it up once I find a good map.
The thing is I tend to start over at the first excuse to do so. If some minor inefficiency occurs early in the game (for instance I notice a size-2 city with 2 turns remaining to build a settler, but 8 turns for the next citizen, and switching production either loses shields or switches to something I don't need yet), it'll bug me for the rest of it. Or maybe I lose a worker or settler to barbarians. And I just start over. I think I haven't had a game that actually made it to the Industrial Age, or if I did, it was only one and it was about a year ago.
So, I have a few questions:
1. How common is this "I reset too much" syndrome? I know starting over when dealt a truly bad deck is common, but how long do you keep at it before you go with what you're given?
2. What should I do to stop it? Just force myself to live with what circumstances I'm handed? Maybe play a few quick MP games where I can't bail out so easily, forcing me to deal with the cards I'm handed?
3. What map settings are good for simple, not-too-easy, not-too-hard game for, if there were such a thing, an "experienced beginner" with a 'hybrid' playstyle (a little warmonger here, a little builder there)? I tend to leave everything at the default, though I sometimes change the map size. I usually play Regent but I'm considering jumping to Monarch, just so interesting things can start happening sooner, without enabling Accelerated Production (makes the game feel artificial to me for single-player epic games). I'm also playing with highest barbarian setting since I'm the Mayans, just so I can get a feel for barbarian-hunting. Prima's Civ 3 strategy guide seems to suggest leaving the climate and age settings alone for a smooth experience, but I notice a lot of what the guide says isn't worth a load of dingo's kidneys.
4. Are the Mayans as great for a hybrid style as I think they are? I'd think that industrious + agricultural (spread out and build up fast!) does well for both builders and warmongers, and warmongering gets an additional boost through the Javs, so you have a "big stick" as well as a semi-exploit to bolster your production even more...
And a couple questions regarding general strategy for REXing and building up your infrastructure:
5. Is forest good for shield production for the first few cities, when you don't have enough workers to mine the shielded grasslands (yes, I'm aware they should be irrigated later on, but this is the early game)? Not to mention I might not have much shielded grassland...
6. Is pop-rushing still a good tactic? If so, when should you do it? I've heard this mentioned a few times, but I'm having trouble finding a thread that discusses pop-rushing in depth at all, let alone one that may be relevant to C3C...can somebody maybe point me to one?
As a side note, I think I'm going to begin to treat every goodie hut as having three barbarians, which will position themselves in whatever manner will give me most grief...like right next to my only worker...barbarians seem to be making me start over a lot more often than they used to.
- Kef
I'm having trouble finding a game that's just right. I do get one from time to time, though eventually I lose the will to complete it. But much more often I get stuck in what I call the early-game blues, where I might spend a day just starting over, trying to get a good, but not overly dominant, starting position on a reasonably-sized continent, with reasonable terrain, with a couple of neighbors nearby to keep things interesting...and then not screwing it up once I find a good map.
The thing is I tend to start over at the first excuse to do so. If some minor inefficiency occurs early in the game (for instance I notice a size-2 city with 2 turns remaining to build a settler, but 8 turns for the next citizen, and switching production either loses shields or switches to something I don't need yet), it'll bug me for the rest of it. Or maybe I lose a worker or settler to barbarians. And I just start over. I think I haven't had a game that actually made it to the Industrial Age, or if I did, it was only one and it was about a year ago.
So, I have a few questions:
1. How common is this "I reset too much" syndrome? I know starting over when dealt a truly bad deck is common, but how long do you keep at it before you go with what you're given?
2. What should I do to stop it? Just force myself to live with what circumstances I'm handed? Maybe play a few quick MP games where I can't bail out so easily, forcing me to deal with the cards I'm handed?
3. What map settings are good for simple, not-too-easy, not-too-hard game for, if there were such a thing, an "experienced beginner" with a 'hybrid' playstyle (a little warmonger here, a little builder there)? I tend to leave everything at the default, though I sometimes change the map size. I usually play Regent but I'm considering jumping to Monarch, just so interesting things can start happening sooner, without enabling Accelerated Production (makes the game feel artificial to me for single-player epic games). I'm also playing with highest barbarian setting since I'm the Mayans, just so I can get a feel for barbarian-hunting. Prima's Civ 3 strategy guide seems to suggest leaving the climate and age settings alone for a smooth experience, but I notice a lot of what the guide says isn't worth a load of dingo's kidneys.
4. Are the Mayans as great for a hybrid style as I think they are? I'd think that industrious + agricultural (spread out and build up fast!) does well for both builders and warmongers, and warmongering gets an additional boost through the Javs, so you have a "big stick" as well as a semi-exploit to bolster your production even more...
And a couple questions regarding general strategy for REXing and building up your infrastructure:
5. Is forest good for shield production for the first few cities, when you don't have enough workers to mine the shielded grasslands (yes, I'm aware they should be irrigated later on, but this is the early game)? Not to mention I might not have much shielded grassland...
6. Is pop-rushing still a good tactic? If so, when should you do it? I've heard this mentioned a few times, but I'm having trouble finding a thread that discusses pop-rushing in depth at all, let alone one that may be relevant to C3C...can somebody maybe point me to one?
As a side note, I think I'm going to begin to treat every goodie hut as having three barbarians, which will position themselves in whatever manner will give me most grief...like right next to my only worker...barbarians seem to be making me start over a lot more often than they used to.
- Kef
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