What affects game slowdown more? Large maps or many civs? or both?
I'm just wondering because on a huge map with many civs, the game turns get slowww in the industrial age.
Now, i'm wondering (and will eventually try it out)...would the time between turns be reduced by simply reducing the number of civs on a huge map?
Or, would it be the same since even if you only play with 2 civs, those civs will be much larger and have many more units , so the same calculations need to be made.
I'm thinking that a huge map will be slow whether you are playing 2 or 20 civs. not sure yet
I'm just wondering because on a huge map with many civs, the game turns get slowww in the industrial age.
Now, i'm wondering (and will eventually try it out)...would the time between turns be reduced by simply reducing the number of civs on a huge map?
Or, would it be the same since even if you only play with 2 civs, those civs will be much larger and have many more units , so the same calculations need to be made.
I'm thinking that a huge map will be slow whether you are playing 2 or 20 civs. not sure yet
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