The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Okay, so when I first started this game I realized that at the begining, there is a little battle of expansion... who gets the land... and resources...
Check-out the strat forum. There's lots of info there about good starts and stuff.
Other than that, just fill as much of the map with as many of your cities as quickly as you can. That's called REXing (Rapid Expantion). It seems to be the talked about more than anything else.
In Civ, your power comes from your cities. The more you have of one, the more you have of the other.
If you want specifics, post a save game to the Strategy Forum and I'm sure there'll be lots of folks who'll give you some pointers.
"...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.
Note: some info is dated due to patches and/or expansions etc..
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
To prevent an useless post I'll say this much:
I don't think that you need 21 tiles for every city. Sanitation is a long ways off, and war weariness makes large cities irritating. Don't hate desert and tundra tiles. They might be your saltpeter and oil friends later on.
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