Pikemen: Cost 30, defence 3
Musketmen: Cost 60, defence 4
Riflemen: Cost 80, defence 6
in terms of cost/defence ratio they are the worst defensive unit in the game.
The attack strength of 2 is fairly useless against anything of the appropriate era other than longbowmen.
As noted in other threads, Cavalry can often be a gamebreaker - maybe that's not because Cav are too strong but that Musketmen are too weak.
I noticed the improvement to Musketeers - maybe if the basic Musketman were 2/5/1 (even without bombard) it would make it worth the cost.
In fact, as Riflemen aren't usually around for that long before being supplanted by Infantry, maybe they could go up to 4/7/1 as well?
Given the prevalence of trebuchet/artillery it's not going to make cities invulnerable, but it might make the MM a useful defender even at the start of the Cavalry age ... any thoughts?
Musketmen: Cost 60, defence 4
Riflemen: Cost 80, defence 6
in terms of cost/defence ratio they are the worst defensive unit in the game.
The attack strength of 2 is fairly useless against anything of the appropriate era other than longbowmen.
As noted in other threads, Cavalry can often be a gamebreaker - maybe that's not because Cav are too strong but that Musketmen are too weak.
I noticed the improvement to Musketeers - maybe if the basic Musketman were 2/5/1 (even without bombard) it would make it worth the cost.
In fact, as Riflemen aren't usually around for that long before being supplanted by Infantry, maybe they could go up to 4/7/1 as well?
Given the prevalence of trebuchet/artillery it's not going to make cities invulnerable, but it might make the MM a useful defender even at the start of the Cavalry age ... any thoughts?
Comment