No- not in real life, but in the game, of course!
At the moment, the only purpose of the UN in games I've played is that it's a huge drain on shields for a humn player, as he has to build it otherwise he basically loses, as when elections are called the AI mostly all vote for your closest rival. But why can't it do something more interesting, or even closer to its real life role?
Here's how I'd like it to work: It produces a "Peacekeeper" unit every x turns, like the new Knights Templar and Statue of Zeus wonders from Conquests. The peacekeeper would be similar to marines, but it would have no real nationality, so it could be used to attack anyone... perhaps add in a conditional in that you can't attack players who you have a mutual protection pact with (Making a security council), and it'd be quite useful I think.
It's just dreaming, especially with that last bit I can't see any possibility of it happening, but how else could the UN be edited to be interesting in the game?
At the moment, the only purpose of the UN in games I've played is that it's a huge drain on shields for a humn player, as he has to build it otherwise he basically loses, as when elections are called the AI mostly all vote for your closest rival. But why can't it do something more interesting, or even closer to its real life role?
Here's how I'd like it to work: It produces a "Peacekeeper" unit every x turns, like the new Knights Templar and Statue of Zeus wonders from Conquests. The peacekeeper would be similar to marines, but it would have no real nationality, so it could be used to attack anyone... perhaps add in a conditional in that you can't attack players who you have a mutual protection pact with (Making a security council), and it'd be quite useful I think.
It's just dreaming, especially with that last bit I can't see any possibility of it happening, but how else could the UN be edited to be interesting in the game?
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